Author Topic: [WEAPON] Alloy Sword 0.9.1  (Read 20798 times)

Offline Harald_Gray

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #15 on: August 24, 2014, 09:46:19 pm »
There's only one thing I can say now:


Offline Solarius Scorch

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #16 on: August 24, 2014, 11:43:00 pm »

Offline NeoWorm

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #17 on: August 25, 2014, 02:25:58 am »
It's actually inspired by these:

And yeah, Khopesh is pretty near with its accentric forward bent design.

My (admittedly nowhere near master-class) knowledge of swordfighting cringes when I see the stats this is supposed to have. Penetration and damage potential of a sword are nowhere near an RPG round and while I do understand the coolness factor there's an old saying that comes to mind: never bring a knife to a gunfight.

Yes, there are exceptions to this rule. And you're in big trouble when there's a guy with a knife close to you and your gun is still holstered. But generally speaking, it should be better to shoot the aliens than rush them with a sword.
I do fencing myself (historic one, not sport fencing) and yeah, sword being able to oblitereate enemies better than explosives is stupid. But... Its a sci-fi game. There are laser and plasma weapons. Why not futuristic vibroblade made from alien alloys that is actually capable of cutting pretty much anything? Reason why I made it that strong is to make melee specialist soldiers viable. Because its more interesting to have multiple types of units instead of 14 laser rifle wielding soldiers.

I'd like to add this to the Final Mod Pack, although I think I'll adjust the stats a little...
Feel free. I will use your translation when I post it on mod page.

Offline Solarius Scorch

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #18 on: August 25, 2014, 07:56:37 am »
Feel free. I will use your translation when I post it on mod page.

Thanks! The stats change isn't needed because your numbers were wrong, but because I needed to balance the sword against other stuff. The changes are small though: I increased accuracy to 115 (it's a huge sword) and decreased damage to 50 + soldier's Strength.

Offline Harald_Gray

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #19 on: August 25, 2014, 12:55:42 pm »
I do fencing myself (historic one, not sport fencing) and yeah, sword being able to oblitereate enemies better than explosives is stupid. But... Its a sci-fi game. There are laser and plasma weapons. Why not futuristic vibroblade made from alien alloys that is actually capable of cutting pretty much anything? Reason why I made it that strong is to make melee specialist soldiers viable. Because its more interesting to have multiple types of units instead of 14 laser rifle wielding soldiers.

Same here regarding fencing, although the era I do can hardly be called fencing - a spear, shield and gladius are not exactly fencing weapons. But, considering my other hobbies, I'm okay with swords in sci-fi settings.

The in-game reason for disliking the damage is TftD. Vibro blades, which are more advanced than the alloy sword, do less damage. Maybe you could lower both the TU cost and the power to keep the damage output about the same but make it less devastating against heavy armor. Make the game world more consistent.

Offline NeoWorm

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #20 on: August 25, 2014, 11:12:16 pm »
The in-game reason for disliking the damage is TftD. Vibro blades, which are more advanced than the alloy sword, do less damage. Maybe you could lower both the TU cost and the power to keep the damage output about the same but make it less devastating against heavy armor. Make the game world more consistent.

Well I have very limited experience with TftD but I remember hardly ever using melee in it.

Offline ivandogovich

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #21 on: August 25, 2014, 11:49:09 pm »
Well I have very limited experience with TftD but I remember hardly ever using melee in it.

Melee was the BEST way to deal with Lobstermen in TfTD :)

Offline Solarius Scorch

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #22 on: August 26, 2014, 12:26:01 am »
TFTD was a different game really. It had different balance and different concept of combat - in my opinion a step back from the first game really (and way more silly).

I'm not saying this to bash TFTD as a game, because it was still very enjoyable, but to explain that I don't feel restrained by what was going on there; I'm making mods for UFO: Enemy Unknown / X-Com: UFO Defense, and I'm balancing stuff against this particular game.

Offline BlackLibrary

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #23 on: August 26, 2014, 05:27:03 am »
Melee was the BEST way to deal with Lobstermen in TfTD :)

*Cough*Only way...*Cough*

The only other way was to shoot them from behind so that the did not have enough TUs to spin around and reaction fire you.  Shooting them just got them madder at you.

Offline Harald_Gray

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #24 on: August 26, 2014, 09:36:56 am »
Well, thermal shok launcher worked like a charm against them. So did several sonic pulsers (because TftD let you detonate several in the same spot in the same round), or shooting them from beyond their visual range with sonic cannons.

But I do agree that tazers and vibro blades were *very* efficient, especially in close quarters.

Offline Solarius Scorch

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #25 on: August 27, 2014, 06:40:38 pm »
I tried my hand at an alloy knife to go with the sword. I tried basing it on Eva 01's prog knife.

I'm not really happy with the result, maybe someone will give me some advice?
« Last Edit: August 27, 2014, 07:53:35 pm by Solarius Scorch »

Offline Dioxine

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #26 on: August 27, 2014, 08:28:30 pm »
I took the liberty of stealing and remodelling your work, Solar... :3

Offline Harald_Gray

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #27 on: August 27, 2014, 08:50:43 pm »
I had to go AFK for a while so Dioxine posted first but I'll give you one more version anyway.

Offline Solarius Scorch

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #28 on: August 27, 2014, 09:57:30 pm »
Thanks, guys!

I think I'll go with Dioxine's design (Salo), since it's virtually the same as your Harald, but with built-in transparency. :D

As for the handob, i think Warboy's knife handob still works well enough.

Offline Harald_Gray

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Re: [WEAPON] Alloy Sword 0.9.1
« Reply #29 on: August 27, 2014, 11:15:22 pm »
Well, I didn't realize that transparency was that important...  :)