Author Topic: Ironfist Dropship 1.4c  (Read 55005 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Ironfist Dropship 1.1
« Reply #30 on: August 26, 2014, 11:24:10 pm »
Or... the Fastest Lift In the World (TM)!

(a hole in the floor)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ironfist Dropship 1.1
« Reply #31 on: August 26, 2014, 11:46:40 pm »
grave lift to the roof  :P the mib ships have grav lips to a second story why cant xcom figuire this out

This is planned for the NEXT craft, which is more advanced*.

This one still has stairs... :P

Or... the Fastest Lift In the World (TM)!

(a hole in the floor)

2 hot 4 X-Com. :P



* I may just steal Dioxine's map from the Piratez...

Offline guille1434

  • Colonel
  • ****
  • Posts: 123
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #32 on: August 27, 2014, 12:23:52 am »
Yes! An emergency floor escape hatch for the Ironfist would be great!

Also, I would like to see someone knowledgeable to add a stairway to the roof and a floor escape hatch to the Avenger Craft! 8)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Ironfist Dropship 1.1
« Reply #33 on: August 27, 2014, 12:27:56 am »
Yes! An emergency floor escape hatch for the Ironfist would be great!

Also, I would like to see someone knowledgeable to add a stairway to the roof and a floor escape hatch to the Avenger Craft! 8)

All people's request point inevitably towards the perfect design which is my Bonaventura :)

Offline XCOMFan419

  • Colonel
  • ****
  • Posts: 183
  • Wait I'm still here I swear
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #34 on: August 27, 2014, 12:49:32 pm »
Also, little update:

Got it to work finally. Works like a charm.

But are all the soldiers supposed to be at the doors or spread throughout the craft? They are in three lines at the doors for me.
\

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ironfist Dropship 1.1
« Reply #35 on: August 27, 2014, 01:03:37 pm »
Also, little update:

Got it to work finally. Works like a charm.

But are all the soldiers supposed to be at the doors or spread throughout the craft? They are in three lines at the doors for me.
\

That's how deployment works in Openxcom. I don't think I can do much about that, unless there's something I don't know.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Ironfist Dropship 1.1
« Reply #36 on: August 27, 2014, 01:27:29 pm »
Gander this:

Code: [Select]
    battlescapeTerrainData:
      name: LIGHTNIN
      mapDataSets:
        - BLANKS
        - LIGHTNIN
      mapBlocks:
        - name: LIGHTNIN
          width: 20
          length: 10
    deployment:
      - [10, 5, 1, 2]
      - [10, 6, 1, 2]
      - [10, 4, 1, 2]
      - [9, 7, 1, 2]
      - [9, 3, 1, 2]
      - [8, 7, 1, 2]
      - [8, 3, 1, 2]
      - [7, 7, 1, 2]
      - [7, 3, 1, 2]
      - [6, 6, 1, 2]
      - [6, 4, 1, 2]
      - [6, 5, 1, 2]

I don't know if it works, but deployment supposed to tell where the soldiers should be deployed. The numbers (first tile = 0) are: x (lef-right), y, z level (0=ground), and finally facing (0 being 1.30 o'clock, then clockwise 1.5 hr each, you need 0 for this ship).

Offline XCOMFan419

  • Colonel
  • ****
  • Posts: 183
  • Wait I'm still here I swear
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #37 on: August 29, 2014, 04:48:05 pm »
I just realized that the ironfist is expensive as all HELL

Same cost as an Avenger (120 alloys, 3 navigation and 6 power sources) yet carries 8 less soldiers and has no weapons. While you can argue that it doesn't require UFO Construction and all those other techs for the new craft, having 100 scientists really negates that as being a problem.

I would've made it as expensive as the Lightning though, or even the Firestorm.
 
But hey, it's your mod. Just providing feedback.
« Last Edit: August 29, 2014, 05:10:29 pm by XCOMFan419 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ironfist Dropship 1.1
« Reply #38 on: August 29, 2014, 04:52:08 pm »
Frankly I didn't pay much attention to this, since at this stage I normally have at least 30 mln dollars, so any expense is purely for fluff only. However, I'll think about this.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #39 on: August 29, 2014, 05:34:08 pm »
Try to parking (landing) this big craft on the Cruise and Cargo ship is a nightmare ... :o

Offline BlackLibrary

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #40 on: August 29, 2014, 07:18:36 pm »
Try to parking (landing) this big craft on the Cruise and Cargo ship is a nightmare ... :o

What mod has Cruise and Cargo ship?  Is that the pirate mod?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Ironfist Dropship 1.1
« Reply #41 on: August 29, 2014, 08:24:51 pm »
Hmm... what scenario is water based....?  ::)

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #42 on: August 29, 2014, 09:04:40 pm »
The futureeeeeee XD.....

Enviado desde mi LG-D802 mediante Tapatalk


Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Ironfist Dropship 1.1
« Reply #43 on: August 29, 2014, 10:34:36 pm »
What mod has Cruise and Cargo ship?  Is that the pirate mod?

TFTD or an hybrid game (my wish)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ironfist Dropship 1.1
« Reply #44 on: August 31, 2014, 12:58:47 am »
I shortened the ship by one tile. Please let me know if the problem persists (or new ones arise).