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Author Topic: Ironfist Dropship 1.4c  (Read 55018 times)

Offline XCOMFan419

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Re: Ironfist Dropship 1.1
« Reply #15 on: August 21, 2014, 10:54:20 pm »


wut

Okay so I installed the latest nightly and then wanted to try out the Ironfist for the hell of it. Loaded up new battle and....this. I was using V1.1

So I uninstalled V1.1 and installed V1.0 to see if the same problem occurs. And of course, as lucky as I am, of course it did. I have no clue what's causing this. I am considering backing up my data folder, moving it elsewhere, and then moving in an old data folder which I will then install V1.1 again of the Ironfist to see if it's a problem with conflicting mods.

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #16 on: August 21, 2014, 11:42:30 pm »
It's probably caused by unpatched version of your game. Make sure to follow the Openxcom instructions: first the official patches, then the Universal Patch.

Offline XCOMFan419

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Re: Ironfist Dropship 1.1
« Reply #17 on: August 22, 2014, 12:05:31 am »
It's probably caused by unpatched version of your game. Make sure to follow the Openxcom instructions: first the official patches, then the Universal Patch.
Wait wait wait.

It said it was in the Windows Installer. I used that to bring my game to 1.0. I then installed the nightlies. Are you telling me I'm missing something?

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #18 on: August 22, 2014, 12:11:51 am »
Wait wait wait.

It said it was in the Windows Installer. I used that to bring my game to 1.0. I then installed the nightlies. Are you telling me I'm missing something?

No no no, I don't mean the Openxcom install. I mean the original X-Com: UFO Defense / UFO: Enemy Unknown files that you import to the Openxcom when it installs.

I'm not sure it's the reason, but that's my educated guess.

Offline XCOMFan419

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Re: Ironfist Dropship 1.1
« Reply #19 on: August 22, 2014, 12:20:41 am »
No no no, I don't mean the Openxcom install. I mean the original X-Com: UFO Defense / UFO: Enemy Unknown files that you import to the Openxcom when it installs.

I'm not sure it's the reason, but that's my educated guess.
Maybe. Probably because I don't have the patched Steam version that was always buggy.

Well maybe, maybe not. I'll try again later.

Offline smexyvami

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Re: Ironfist Dropship 1.1
« Reply #20 on: August 22, 2014, 01:18:12 am »
i had that happen with the aloy skyranger i didnt try to fix it tho i just dont use that ship any more :P

Offline Recruit69

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Re: Ironfist Dropship 1.1
« Reply #21 on: August 26, 2014, 09:45:39 pm »
Nice ship!

But.... yes, sorry, a but!

I arrive at a crash site.

It's a bunch of sectoids and cyberdisks, completely flanking me at all directions.

I make the decision to quit the mission, so my troops escape, but sadly, my tanks are unable to board the craft, as IronFist, is a couple of tiles too close to the edge of the map for the tanks to go on the craft!

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #22 on: August 26, 2014, 09:56:44 pm »
Nice ship!
too close to the edge of the map for the tanks to go on the craft!

Ouch! That's some bad luck.

I feared it would happen, but it was hard to make the ship any shorter. I can look at it again...

Offline smexyvami

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Re: Ironfist Dropship 1.1
« Reply #23 on: August 26, 2014, 10:35:35 pm »
side exit doors :P

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #24 on: August 26, 2014, 10:43:34 pm »
side exit doors :P

I thought about that, but it would have to be 1 tile only, so no help with tanks. :)

Also, the tileset doesn't allow for doors on the left side of the craft.

Offline Recruit69

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Re: Ironfist Dropship 1.1
« Reply #25 on: August 26, 2014, 10:47:32 pm »
What about dropping it a level, i.e. no support on legs,

Then you can add sliding doors, rather than ramps (Like Triton from TFTD)?

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #26 on: August 26, 2014, 10:50:47 pm »
What about dropping it a level, i.e. no support on legs,

Then you can add sliding doors, rather than ramps (Like Triton from TFTD)?

The elevation is not a problem. I made sliding doors at first, but due to the two exits and the entire layout it didn't look good, so finally I had to get rid of them.

Offline Recruit69

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Re: Ironfist Dropship 1.1
« Reply #27 on: August 26, 2014, 10:55:32 pm »
The elevation is not a problem. I made sliding doors at first, but due to the two exits and the entire layout it didn't look good, so finally I had to get rid of them.

Hmm! Tricky one, I see!

Offline Solarius Scorch

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Re: Ironfist Dropship 1.1
« Reply #28 on: August 26, 2014, 11:00:05 pm »
Hmm! Tricky one, I see!

Full of failure potential, craft design is. :)

Offline smexyvami

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Re: Ironfist Dropship 1.1
« Reply #29 on: August 26, 2014, 11:22:26 pm »
grave lift to the roof  :P the mib ships have grav lips to a second story why cant xcom figuire this out