Author Topic: Neoworm Sprites dump  (Read 72315 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #90 on: November 27, 2017, 12:40:00 pm »
your new faces look amazing, can i use it in the 40k mod?

Same here, I'm always in need of new faces. :)

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Neoworm Sprites dump
« Reply #91 on: November 27, 2017, 12:45:53 pm »
Feel free to do so. This spplies to pretty much anything in this thread.

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Neoworm Sprites dump
« Reply #92 on: December 04, 2017, 12:26:00 am »
Tried if it would fit X-Com... and it kinda does. 8 rotations, 4 frames of animation + dead sprite. Inventory and Ufopedia will be easy. So another thing to finish later.


By the way can we have an animated 2x2 unit with rotations?

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: Neoworm Sprites dump
« Reply #93 on: December 04, 2017, 01:57:07 pm »
y, DR of ciberdisk is animated 2x2 unit with rotations

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Neoworm Sprites dump
« Reply #94 on: December 04, 2017, 03:11:06 pm »
Cyberdiscs' drawing routine just animates the particle effect underneath, but there's a TFTD drawing routine you can use for constant animation of the entire sprite - I don't remember the number, but check under Falko's HWP editor, there are some examples there.

Offline Dwarmin

  • Sergeant
  • **
  • Posts: 27
  • Smoke grenades saved the Earth
    • View Profile
Re: Neoworm Sprites dump
« Reply #95 on: December 04, 2017, 04:52:37 pm »
X-com flying drone. I wanted to do quadcopter originally, but coudn't get the rotors right, so I reduced them to two and it looks fine. Feel free to use. I may will eventually make a ruleset for it myself.

Does anyone know an easy way to code the linked resource into game? I tried putting it into a mod and it just came out all corrupted.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Neoworm Sprites dump
« Reply #96 on: December 04, 2017, 05:05:49 pm »
It's not in a proper spritesheet as drawn, so it has to be edited a bit. However, it's already used in X-Com Files, so you can check that mod to see how Solarius Scorch uses it.

Offline Dwarmin

  • Sergeant
  • **
  • Posts: 27
  • Smoke grenades saved the Earth
    • View Profile
Re: Neoworm Sprites dump
« Reply #97 on: December 04, 2017, 05:07:19 pm »
Thanks!

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Neoworm Sprites dump
« Reply #98 on: December 10, 2017, 11:33:58 pm »
Floaters paperdolls. Blue one will be the floater scientist/medic inspired by Ufopedia image.. And X-Com Engineer also inspired by Ufopedia image.

There is also weird alien on UFO navigation Ufopedia image, but he have underminate race. So I didn't decided yet how to use him, but he will come one day.

I also started Tank paperdoll but I am not liking it so far. It will probably need some different approach.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: Neoworm Sprites dump
« Reply #99 on: December 11, 2017, 11:58:02 am »
I like that floater "medic".

The human in the alien alloys UFOPedia image looks to me like a scientist using a borescope or other NDI instrument to peer into the internal structure of the meta-material, perhaps to glean information as to how it is constructed. Even if he is an engineer, I don't think they wear those goggles most of the time. Just a hunch.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Neoworm Sprites dump
« Reply #100 on: December 11, 2017, 02:18:44 pm »
That X-Com engineer is really crispy, I like it.

As for the tank, your paperdoll looks like it's going in the right direction. But if you are interested in a finished sprite, Bloax made a really nice tank inventory pic; it can be found in Piratez.

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 685
    • View Profile
Re: Neoworm Sprites dump
« Reply #101 on: December 16, 2017, 10:36:16 pm »
That X-Com engineer is really crispy, I like it.

As for the tank, your paperdoll looks like it's going in the right direction. But if you are interested in a finished sprite, Bloax made a really nice tank inventory pic; it can be found in Piratez.

Imo this tank paper dool looks more correct front, side view for all, also i like more the less contrast pallet more vanilla feel

The_Funktasm

  • Guest
Re: Neoworm Sprites dump
« Reply #102 on: December 17, 2017, 04:49:10 am »
I like the goggles if only due to the anime aesthetic.
And the pilots are awesome on a similar note.

That GITS dude. Reminds me of him.
« Last Edit: November 18, 2018, 01:51:29 pm by The_Funktasm »

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Neoworm Sprites dump
« Reply #103 on: December 17, 2017, 04:54:14 am »
the navigator looks like a cybernetically augmented sectoid with a skin condition

Offline NeoWorm

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Neoworm Sprites dump
« Reply #104 on: December 30, 2017, 05:11:23 pm »
Hovertanks are fine, but the normal tanks needs more work.


EDIT:
I am now trying to add these into the game and... Is there a way to make all the types of tanks have different inventory images? I never before even attempted to modify 2x2 units and especially ones with a turret. What I know is that the hull is defined as an armor and turred type is determined by item. Can't find if there can be more turrets defined and how will the item determine which hull it uses.
« Last Edit: December 30, 2017, 06:08:32 pm by NeoWorm »