Alien Surgery demonstrates the aliens at least have laser cutting devices, so whilst it's not really original, it's not implausible that the hybrids would possess (alien) laser weapons - which, in a modified tech tree, might provide the starting point for XCOM's own laser weapons if the hybrids are the first aliens encountered.
It's a good idea. In my personal game, as well as the
Final Mod Pack, the Men in Black use lasers and gauss weapons, so maybe they should be using the same equipment as the hybrids? After all they have the same supplier, heh heh...
But I also want to give some of them Earth weapons. I think about giving them classic Earth weapons - not as good as the cutting edge weapons used by X-Com, but comparable. It's basically an excuse to put more stuff in the game without stuffing the purchase list.
Plus, I think it'd make sense - some have alien tech, the rest has to work with what they got from the black market.
The other alternative might be 'fettered' plasma weapons (power limiters installed, so less effective) or conventional projectile weapons using alloy materials; either way, the aliens may be unwilling to give them full-strength plasma weapons in case they get rebellious.
Hmm... There are some alternative plasma sprites around here, I could use them. But I'm not sure at this point if I can fit them in the mod.
Also, their Leaders and Commanders will be Sectoids - they will have real alien weapons.
I'd suggest throwing in Sectoid Medics as well - this wouldn't do much from a gameplay standpoint, but for 'fluff'; the medics would be there to keep the hybrids functioning properly whilst also keeping them reliant on their masters for medical attention (and thus, hopefully, less likely to rebel).
I don't want to have too many Sectoids... Unless perhaps I could place a Sectoid Medic instead of the Sectoid Commander OR Sectoid Leader...? Hmmm...
As a sidenote, the battlescape view makes them look like they have googly eyes...
Aye. The horror of alien experiments!