aliens

Author Topic: Tactical Lightning Testing  (Read 17880 times)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Tactical Lightning Testing
« Reply #15 on: July 19, 2014, 08:16:57 pm »
you could resize map size to 10x10, tour Lighting fit regular size.

(With MapView you could copy  all cell and move in the corner by paste, after it resize the map)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Tactical Lightning Testing
« Reply #16 on: July 19, 2014, 08:25:43 pm »
you could resize map size to 10x10, tour Lighting fit regular size.

(With MapView you could copy  all cell and move in the corner by paste, after it resize the map)

Wouldn't it mess up the routes?
(I'm not sure, never tried this.)

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #17 on: July 19, 2014, 08:43:49 pm »
I will change it to 10x10 and post a new link soon.
« Last Edit: July 19, 2014, 08:47:44 pm by x60mmx »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Tactical Lightning Testing
« Reply #18 on: July 19, 2014, 08:54:29 pm »
Wouldn't it mess up the routes?
(I'm not sure, never tried this.)

I am interesting in that :o

I am curious about direction that get overlap

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Tactical Lightning Testing
« Reply #19 on: July 19, 2014, 09:07:06 pm »
I am interesting in that :o

I am curious about direction that get overlap

The reason I'm asking is that I don't think routes are part of the map. I mean, they are, but I doubt they can simply be copied...

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #20 on: July 19, 2014, 09:13:34 pm »
It is now 10x10 ;)  I also took the chance to redo the interior a hair, now their are chairs to represent all possible passengers as well.

https://s000.tinyupload.com/index.php?file_id=02659288104863314176

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #21 on: July 19, 2014, 10:45:33 pm »
It would mess up the routes btw but they are easy to change in mapview.

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #22 on: July 22, 2014, 07:12:56 pm »
anyone test it out?

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Tactical Lightning Testing
« Reply #23 on: July 24, 2014, 01:04:55 am »
anyone test it out?

I can give it a try.

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #24 on: July 24, 2014, 01:38:56 am »
I can give it a try.

Cool!  As I don't have any save games, here's what I need checked;

The ufopaedia entry.
Manufacturing requirements.  Should need 50 Elerium.
Fuel.  Shouldn't take Elerium.
A handful of battles with it in different mission types would be nice.

:)  Thanks!

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Tactical Lightning Testing
« Reply #25 on: July 24, 2014, 02:00:30 am »
Cool!  As I don't have any save games, here's what I need checked;

The ufopaedia entry.
Manufacturing requirements.  Should need 50 Elerium.
Fuel.  Shouldn't take Elerium.
A handful of battles with it in different mission types would be nice.

:)  Thanks!

I just tried a Battle using the Mission Generator and tactically it looks fine. I'm going to start a game with it enabled but meanwhile I would advise you to rename the .MAP, .RMP, .MCD, .TAB and .RMP files to something else different from LIGHTNING, since players will have to get the original files reinstalled if they decide to stop using your mod, otherwise the vanilla game Lightning will appear messed up.

Offline ex0

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Tactical Lightning Testing
« Reply #26 on: July 24, 2014, 07:02:19 am »
I've played around with it in a few battles and it's a really great design. It does make Lightning very useful now.  ;D

I would also suggest changing the roof grav lift tiles to just red without the yellow lines as all grav lifts have their top part without them. And imo the interior would be better if it used the Lightining seats as I think using the alien ones seems a little too alien-like. Also I second the Hobbes idea to rename the files so they don't override the original Lightning.

x60mmx

  • Guest
Re: Tactical Lightning Testing
« Reply #27 on: July 24, 2014, 10:21:59 am »
I had no idea those were supposed to be seats, I thought they were some kind of control panel.  The original Lightning didn't have seats to account for everyone.  If someone wants to make some new seats I'd be interested.  I may try myself.

As for the gra-lift yellow lines, I was under the impression they were necessary to make the lift function, I'll mess with that friday or saturday when im home.

On the file names, I'll look into that.  I'm not sure how much would need to be done to make that work.  If it looks like a lot of work I won't do it for a few reasons.  No one uses the vanilla Lighting anyways, the vanilla files are extremely easy and quick to obtain, and people should be making backuls of files that mods replace anyhow.

Thanks for the feedback guys.  I'd like to upload it to the mod site within a week so this stuff helps.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Tactical Lightning Testing
« Reply #28 on: July 24, 2014, 02:52:50 pm »
On the file names, I'll look into that.  I'm not sure how much would need to be done to make that work.  If it looks like a lot of work I won't do it for a few reasons.  No one uses the vanilla Lighting anyways, the vanilla files are extremely easy and quick to obtain, and people should be making backuls of files that mods replace anyhow.

Thanks for the feedback guys.  I'd like to upload it to the mod site within a week so this stuff helps.

It's really easy - just rename everything to TACLIGHTNING and update the relevant sections on the ruleset.