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Author Topic: [craft weapon] MoriartyPlasmaCannon (please test for balancing!)  (Read 14758 times)

Offline moriarty

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #15 on: July 11, 2014, 11:02:01 pm »
hmmm... something is still wrong with the colors. probably a color index problem:

Offline Falko

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #16 on: July 11, 2014, 11:41:26 pm »
he did not fix the palette

Offline Solarius Scorch

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #17 on: July 12, 2014, 01:57:44 am »
He used another file which used to work. :P

But there were some palette shenanigans, so I'll do it again... But I need to study it for a bit.

EDIT:

Try these versions. They're untested, since I can't access the game now, but the palettes should be fine (probably).

I'm not perfectly happy with inticon, but the palette has its limits, and so does my skill.

Offline moriarty

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #18 on: July 12, 2014, 02:00:41 am »
nope, still the same... :(

Offline Falko

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #19 on: July 12, 2014, 02:23:43 am »
use these
Edit: the palette here is also not original but varies only by less than 1% in its color values from the original (was i quick/ugly fix)
« Last Edit: July 12, 2014, 02:35:34 am by Falko »

Offline Solarius Scorch

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #20 on: July 12, 2014, 02:50:16 am »
nope, still the same... :(

I have no explanation for this.

Let me upload my palettes, can someone tell me if they're wrong?
« Last Edit: July 12, 2014, 02:53:00 am by Solarius Scorch »

Offline moriarty

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #21 on: July 12, 2014, 09:32:18 pm »
use these
Edit: the palette here is also not original but varies only by less than 1% in its color values from the original (was i quick/ugly fix)

close, but no cigar... (see attached screenshots).

does anybody have real extracted basebits and inticon sprites? that would really be helpful...

Offline Falko

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #22 on: July 12, 2014, 09:57:50 pm »
here 2 examples with geo and basescape palette

Offline moriarty

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #23 on: July 12, 2014, 10:55:39 pm »
ah, sorry, I should have been more specific: does anybody have real basebits / inticon craft weapon sprites? (with the right in-game palette, of course)

that would make it way easier to create new weapon sprites, because you can simply modify them, directly picking the right colors from within the sprite. :)

Offline moriarty

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Re: [craft weapon change] MoriartyPlasmaCannon (sprite help needed)
« Reply #24 on: July 21, 2014, 02:03:10 pm »
okay, update: thanks to Falko's help in the PCKview thread I've now made fully working sprites for the new plasma cannon!

at least, I hope they're working. can anybody test them, please? and if you do, while you're at it: is the weapon okay like this? balancing issues? elerium use too high?

EDIT: another updated version...
EDIT2: aaaand another one... the inticon palette is still screwed.
« Last Edit: July 22, 2014, 11:41:09 am by moriarty »

Offline Roxis231

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Re: [craft weapon] MoriartyPlasmaCannon (finished? please test!)
« Reply #25 on: July 23, 2014, 11:31:56 pm »
Ok - I've instaled the current version - I'll try it tonight and see what happens.

Offline Falko

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Re: [craft weapon] MoriartyPlasmaCannon (finished? please test!)
« Reply #26 on: July 23, 2014, 11:42:26 pm »
see image your image editor screws the palette .. again
it deletes the first color (0) and shifts all colors by one and creates the last color (255) as black and transparent?

Offline moriarty

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Re: [craft weapon] MoriartyPlasmaCannon (finished? please test!)
« Reply #27 on: July 24, 2014, 11:30:45 pm »
my fault... again. I apologize for all the trouble, I was using the GIMP again because it's one of the few graphics editors I could run on our (semi-intentionally) crippled computers at work... but now I discovered IcoFX! it's lightweight, portable, obeys palettes (and loads them from .pal files) and has everything I need for pixel editing.


so here's the (hopefully) final version of my mod, with actual working icons. at last. ;)

Offline LeBashar

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Re: [craft weapon] MoriartyPlasmaCannon (please test for balancing!)
« Reply #28 on: July 25, 2014, 01:33:36 pm »
Hello, is anyone know how can I use these icon not for replacing but in addition ? I want to make two plasma weapons :
- the cannon, like this one
- the beam, which could use older icons, with very short range and more power/accuracy (like if the plasma was channeled to shot directly and not shape in a ball).

Offline moriarty

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Re: [craft weapon] MoriartyPlasmaCannon (please test for balancing!)
« Reply #29 on: July 27, 2014, 06:01:47 pm »
Hello, is anyone know how can I use these icon not for replacing but in addition ? I want to make two plasma weapons :
- the cannon, like this one
- the beam, which could use older icons, with very short range and more power/accuracy (like if the plasma was channeled to shot directly and not shape in a ball).

if the plasma cannon is supposed to be additional, all you need to do is change the "sprite" part at the top and the "extraSprites" sections, for example:
Code: [Select]
sprite: 15
extraSprites:
  - type: INTICON.PCK
    files:
      20: Resources/MoriartyPlasmaCannon/MoriartyPlasmaCannonInticon.png
  - type: BASEBITS.PCK
    files:
      63: Resources/MoriartyPlasmaCannon/MoriartyPlasmaCannonBasebits.png

the "sprite" part tells the game to use the icon at index "sprite + 5" in INTICON.PCK for the interception screen and the icon at index "sprite + 48" in BASEBITS.PCK for the basescape craft equip screen. of course, you need to change all the names in the ruleset to avoid overwriting other stuff (OR create the other plasma weapon as a different name, like PlasmaBeamWeapon), but I guess you know that part.