Author Topic: Upgrading  (Read 2755 times)

Offline Chiko

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Upgrading
« on: July 01, 2014, 10:46:36 pm »
This would mostly be used in mods but what about the ability to research and implement upgrades?

For instance, researching weapon upgrades should automatically affect a weapon's stats like TU cost, Damage, etc. This could also be done for Vehicles and Facilities. This would help with adding new content into the game without littering the storage/manufacture lists too much.

Also, what about the possibility to build a new facility over an old one? Of course, the old facility wouldn't be able to work anymore but maybe repurposing an old facility instead of building one from scratch should decrease the construction time.

Offline Yankes

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Re: Upgrading
« Reply #1 on: July 02, 2014, 12:06:46 am »
We will skip digging new hole that was filled with concrete day before :D

Offline xracer

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Re: Upgrading
« Reply #2 on: July 03, 2014, 02:52:22 am »
We will skip digging new hole that was filled with concrete day before :D

Just because it has been asked 100^4 times doesn't mean you should stop asking :P

Offline Chiko

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Re: Upgrading
« Reply #3 on: July 07, 2014, 04:56:54 am »
We will skip digging new hole that was filled with concrete day before :D
I mean, why destroy a facility when you can just use the already made hole and just made some facility interior redesign instead. :3