41) Display infos when mouse cursor (with 3D box) over XCom/Alien/Civilian (option).Moving the mouse cursor over an XCom/Alien/Civilian unit gives informations.
Color coded message with infos is displayed above the control bar, and the mouse cursor (yellow color by default) is changed.
41 a) XCom soldier, Conscious, no Stun, no Fatal Wounds.Text background: green.
Mouse cursor: yellow around, green inside.
First line: Rank, Name.
Second line: TUs, Health.
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41 b) XCom soldier, Conscious, Stun, Fatal Wounds.Text background: orange.
Mouse cursor: yellow around, orange inside.
First line: Rank, Name.
Second line: TUs, Health, Stun, Fatal Wounds (only Stun if no Fatal Wounds).
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41 c) XCom soldier, Unconscious, Stun, no Fatal Wounds.Text background: orange.
Mouse cursor: yellow around, orange inside.
First line: Rank, Name, Unconscious.
Second line: Health, Stun.
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41 d) XCom soldier, Unconscious, Stun, Fatal Wounds.Text background: red.
Mouse cursor: yellow around, red inside.
First line: Rank, Name, Unconscious.
Second line: Health, Stun, Fatal Wounds.
**
41 e) XCom soldier, KIA.Text background: black with white border.
Mouse cursor: yellow around, black inside.
First line: Rank, Name, KIA.
Second line: Corpse.
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41 f) Alien, Conscious, no infos (no Mind Probe check, no Medi-Kit check).Text background: green.
Mouse cursor: yellow around, green inside.
First line: Life form.
Second line: nothing.
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41 g) Alien, Unconscious, no infos (no Medi-Kit check).Text background: orange.
Mouse cursor: yellow around, orange inside.
First line: Life form, Unconscious.
Second line: nothing.
**
41 h) Alien, Dead.Text background: black with white border.
Mouse cursor: yellow around, black inside.
First line: Life form.
Second line: Corpse.
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41 i) XCom soldier, Conscious, no Stun, no Fatal Wounds --(same tile)-- Alien, Unconscious, Medi-Kit check.*
XCom soldier, Conscious, no Stun, no Fatal Wounds.
Text background: green.
Mouse cursor: yellow around, green inside.
First line: Rank, Name.
Second line: TUs, Health.
*
Alien, Unconscious, Medi-Kit check.
Text background: orange.
Mouse cursor: yellow around, orange inside.
First line: Life form, Unconscious.
Second line: Fatal Wounds (nothing if no Medi-Kit check).
First version (infos displayed at the same time, one above the other, and the cursor change color (not in image) alternatively):
Better lisibility, but can be invasive.
Second version (infos displayed alternatively, and the cursor change color alternatively):
Lesser lisibility, but can be utilised if there are many units (ex: 1 live unit, and at least 1 dead unit on the same tile).
**
41 j) Alien, Conscious, Medi-Kit check (only Medi-Kit check, no healing before), Fatal Wounds.Text background: orange.
Mouse cursor: yellow around, orange inside.
First line: Life form (Rank if healing with Medit-Kit before).
Second line: Fatal Wounds.
**
41 k) Alien, Conscious, Mind Probe check, no Stun, no Fatal Wounds.Text background: green.
Mouse cursor: red around (for Mind Probe use already done this turn (but only if meantime: no action done against the alien, that can change the alien stats)), green inside.
First line: Life form, Rank, P.Str, P.Skill.
Second line: TUs, Health.
Function to add: if the player left click an alien on which a Mind Probe has been used this turn (without doing an action, against the alien, that can change the alien stats (ex: fire on it, use a Stun Rod on it, throw a grenade near it, etc.), he accesses freely to the alien stats last screen.
So the player do not waste TUs to access infos he already know, and without having to write them on a sheet of paper.**
41 l) Alien, Conscious, Mind Probe check, Stun, Fatal Wounds.Text background: orange.
Mouse cursor: red around (for Mind Probe use already done this turn (but only if meantime: no action done against the alien, that can change the alien stats)), orange inside.
First line: Life form, Rank, P.Str, P.Skill.
Second line: TUs, Health, Stun, Fatal Wounds.
**
Mouse cursor over, with action with Mind Probe (Mind Probe 3D box cursor).41 m) Alien, Conscious, Mind Probe use already done this turn.Text background: green.
Mouse cursor: red around (for Mind Probe use already done this turn (but only if meantime: no action done against the alien, that can change the alien stats)), green inside.
First line: Life form, Rank, P.Str, P.Skill.
Second line: TUs, Health.
Function to add: if the player, using a Mind Probe, left click an alien on which a Mind Probe has been used this turn (without doing an action, against the alien, that can change the alien stats (ex: fire on it, use a Stun Rod on it, throw a grenade near it, etc.), he accesses freely (no TUs used for the action: "Use Mind Probe") to the alien stats last screen.
So the player do not waste TUs, using a Mind Probe, to access infos he already know.**
Same principle for all other cases while using the Mind Probe and the Psi-Amp.
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***** Added 06/28/2014 - Start
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Should work with mouse cursor over with all 3D box cursors: Fire, Throw, etc.
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***** Added 06/28/2014 - End
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Note: A delay can be set (ex: 500 ms, 1000 ms) before the infos are displayed once the player move the mouse cursor 3d box over an ocupied tile, to avoid a too frequent display when moving the cursor over the combat map.As usual, the images are for explanation only.