aliens

Author Topic: [Weapon] Medical Gas Grenade  (Read 15695 times)

Offline Roxis231

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[Weapon] Medical Gas Grenade
« on: June 27, 2014, 11:04:37 am »
Over the last little while I've been thinking about early game ways of catching live Aliens.

As far as I know the only 3 ways you can catch them before gaining the stun launcher are:

- Stun Rod
- Tazer Pistol (mod by Ryskeliini)
- or just shear luck

Given that 2 of these are close range (and often deadly), I came up with the Idea of a researchable grenade that spewed knockout gas.

This is the result - the MediGas grenade.
(I've based the sprite off the games Smoke Grenade, but I'm no artist, so if any one has a better one feel free to let me know please)

The research topic unlocks when you research at least one of the Alien Autopsy's - Once researched it can be manufactured fast and cheaply from smoke grenades at a cost of $75 a unit .

For those interested in its power - It has an attack power of 35 with a blast radius of 3

This mod is usable but still not complete because I haven't got any translations other than English (since that's the only lanuage I speak) so if anyone wants to add a translation (or has a problem with a translation), please let me know and I'll see about adding them.

Edit - Current Translations : English, Polish,

The text to translate is
Quote
      STR_MEDGAS_GRENADE: Medi-Gas Grenade
      STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens

I'll add more translations as people send them to me - this will probably go to the mod site when I have 12 -15 translations.

Not Compatable with May 7th+ nightly (will fix when I Can)
« Last Edit: May 08, 2015, 05:09:03 am by Roxis231 »

Offline Falko

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Re: [Weapon] Medical Gas Grenade
« Reply #1 on: June 27, 2014, 11:52:39 am »
that works?
i tried a acid-grenade once and it did not work i see no differencve between your item and mine - strange

Offline Roxis231

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Re: [Weapon] Medical Gas Grenade
« Reply #2 on: June 27, 2014, 12:01:21 pm »
Yes it works - I've been using it for several weeks now and had no problems with it (other than the fact it takes quite a few grenades to drop Mutons and Floaters - up to 6 on one ocasion!)

I tend to equip each member of the squad with 3-4 grenades - especaly on terror missions.

Offline Jo5hua

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Re: [Weapon] Medical Gas Grenade
« Reply #3 on: June 27, 2014, 12:26:18 pm »
There is a similar mod but it requires research of a stun bomb, the stun grenade.

https://www.openxcom.com/mod/stun-grenade

Offline yrizoud

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Re: [Weapon] Medical Gas Grenade
« Reply #4 on: June 27, 2014, 12:33:36 pm »
From the name, I thought you had made something with negative damage to heal your soldiers :)
In any case, this sounds balanced, and I like how it's not redundant with the stun grenades mentioned above, they're stronger but happen in later part of the game.

Offline Roxis231

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Re: [Weapon] Medical Gas Grenade
« Reply #5 on: June 27, 2014, 12:37:53 pm »
Yes, the Idea was to create a weapon that could be used within the first 3 or so UFO's rarther than wait for the stun launcher to turn up on the 5 or 6th terror mission.

From the name, I thought you had made something with negative damage to heal your soldiers :)

Yes - it is a stupid name - if anyone can come up with a better one, please suggest it!
« Last Edit: June 27, 2014, 12:42:59 pm by Roxis231 »

Offline Falko

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Re: [Weapon] Medical Gas Grenade
« Reply #6 on: June 27, 2014, 01:05:29 pm »
tried your exact mod with damge changed to acid - does not work :( i suppose devs only implemented stun/he/smoke (=vanilla) explosions

Offline Roxis231

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Re: [Weapon] Medical Gas Grenade
« Reply #7 on: June 27, 2014, 01:10:47 pm »
Sorry to hear that - you could suggest it be impllimented, right?

Offline Solarius Scorch

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Re: [Weapon] Medical Gas Grenade
« Reply #8 on: June 27, 2014, 03:34:27 pm »
I haven't checked your mod in practice yet, but here's the Polish translation:

Code: [Select]
  - type: pl-PL
    strings:
      STR_MEDGAS_GRENADE: Granat usypiający
      STR_MEDGAS_GRENADE_UFOPEDIA: Dzięki zapalnikowi granatu dymnego zamontowanym na małym kanistrze ze sprężonym gazem usypiającym, granat ten doskonale sprawdza się w łapaniu żywych obcych.

CAUTION: remember to save it in UTF-8, or non-English characters will become unreadable. I'm attaching your .rul file converted to UTF-8, so you can use this.

I guess we need a zombie autopsy article now... :D

Offline Aldorn

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Re: [Weapon] Medical Gas Grenade
« Reply #9 on: June 27, 2014, 07:43:30 pm »

CAUTION: remember to save it in UTF-8, or non-English characters will become unreadable. I'm attaching your .rul file converted to UTF-8, so you can use this.

Right, and it has to be done before pasting new data...

Offline Roxis231

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Re: [Weapon] Medical Gas Grenade
« Reply #10 on: June 27, 2014, 11:17:51 pm »
Thanks Guys - I'll keep that in mind.

I'm currently keeping the mod updated as I get the translations.  Current version is in the first post.

Offline Roxis231

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Re: [Weapon] Medical Gas Grenade
« Reply #11 on: July 04, 2014, 03:33:26 am »
After working on this a bit more, I plan to make it a [BETA] Mod soon.

Offline the_third_curry

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Re: [Weapon] Medical Gas Grenade
« Reply #12 on: July 04, 2014, 06:20:56 am »
Yes - it is a stupid name - if anyone can come up with a better one, please suggest it!

Maybe "somnolent gas grenade" as a name?

Offline Gifty

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Re: [Weapon] Medical Gas Grenade
« Reply #13 on: July 04, 2014, 06:33:27 am »
Maybe something snappy and to the point, like Medigas or Medibomb.

Offline moriarty

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Re: [Weapon] Medical Gas Grenade
« Reply #14 on: July 04, 2014, 10:30:26 am »
Hypno-Grenade? Morpheus Bomb?  8)

NarcBomb or Narcobomb or Narco-Grenade would also be valid :)
« Last Edit: July 04, 2014, 10:33:13 am by moriarty »