31) Anti-Psionic equipment.**
31a) Anti-Psionic Gas Grenade.Power: 60 (Smoke)
Size: 1 high x 1 wide
Weight: 3
Priming: 50%
Throwing: 25%
Visual effect: yellowish smoke.
Research needed: live Sectoid Leader/Commander or any rank live Ethereal, live Sectoid Medic.
Research hours: 355
Manufacturing: $2500 for parts, 160 Engineer Hours.
Workspace: 2
Sell Price: $3,750
Effect: Reduces the Alien Psionic Attack success by 15% (85% chance the Alien Psionic Attack success) (to be determined).
Just like the Smoke Grenade, the effect is reduced with time (less smoke) and the efficiency decreases slowly each turn (1% per turn? to be determined).
Affects only XCom soldiers without Power Suit or Flying Suit, Civilians can be affected, Aliens cannot be affected.
Not very efficient, but can improve troop morale and save some lives, and always better than nothing.
**
31b) Anti-Psionic Kit.Ammo: 10 injections.
Size: 1 high x 1 wide
Weight: 3
TUs: 10 per use of an injection.
Research needed: Medi-Kit, live Sectoid Leader/Commander or any rank live Ethereal, live Sectoid Medic.
Research hours: 480
Manufacturing: $25,000 for parts, 300 Engineer Hours.
Workspace: 2
Sell Price: $35,000
Effect: Reduces the Alien Psionic Attack success by 30% (70% chance the Alien Psionic Attack success) (to be determined).
The effect is also reduced with time and the efficiency decreases slowly each turn (1% per turn? to be determined).
More efficient that an Anti-Psionic Gas Grenade but affects only one soldier, and cannot be cumulated with the Anti-Psionic Gas Grenade effect.
**
31c) Anti-Psionic Suit.Research needed: Medi-Kit, Mind Probe, Power Suit, Psi-Amp.
Research hours: 355
Manufacturing: $508,000 for parts, 3720 Engineer Hours.
Workspace: 28
Alloys: 7
Elerium: 9
Sell Price: $985,500
Effect: Reduces the Alien Psionic Attack success by 65% (35% chance the Alien Psionic Attack success) (to be determined).
**
31d) Anti-Psionic Flying Suit.Research needed: Medi-Kit, Mind Probe, Flying Suit, Psi-Amp.
Research hours: 480
Manufacturing: $540,000 for parts, 4120 Engineer Hours.
Workspace: 28
Alloys: 7
Elerium: 20
Sell Price: $1,026,000
Effect: Reduces the Alien Psionic Attack success by 65% (35% chance the Alien Psionic Attack success) (to be determined).
*
Note: The Anti-Psionic Kit effect can also be cumulated with Anti-Psionic Suit/Flying Suit effect, and thus reduces the Alien Psionic Attack success by 95%!! (at least for one turn).
**********
***** Added 06/23/2014 - Start
**********
Changes based and inspired by the Raidau topic (great idea!):
Topic: [BETA] Alternative psionics (hardcore, introducing a new resource) new version
https://openxcom.org/forum/index.php?topic=2129.0**
Synthetic Psioline.Research needed: Medi-Kit, Psioline, live Sectoid Medic.
Research hours: 480
Knowledge needed to research Synthetized Psioline to allow the manufacture of basic Anti-Psionic equipments.
The Synthetic Psioline is not as powerful that extracted natural Psioline, it only permit the manufacture of less efficient Anti-Psionic equipments.
**
Synthetized Psioline.Research needed: Synthetic Psioline.
Research hours: 360
Manufacturing: $21,600 for parts, 340 Engineer Hours.
Workspace: 2
Sell Price: $30,240
Part needed to manufacture basic Anti-Psionic equipments (Anti-Psionic Gas Grenade, Anti-Psionic Kit).
**
31a) Anti-Psionic Gas Grenade.Power: 60 (Smoke)
Size: 1 high x 1 wide
Weight: 3
Priming: 50%
Throwing: 25%
Visual effect: yellowish smoke.
Research needed: Synthetized Psioline. <-- *** Changes ***Research hours: 355
Manufacturing: $2,500 for parts, 160 Engineer Hours.
Parts: 1 unit of Synthetized Psioline. <-- *** Changes - added ***Workspace: 2
Sell Price: $33,990 <-- *** Changes ***Effect: Reduces the Alien Psionic Attack success by 15% (85% chance the Alien Psionic Attack success) (to be determined).
Just like the Smoke Grenade, the effect is reduced with time (less smoke) and the efficiency decreases slowly each turn (1% per turn? to be determined).
Affects only XCom soldiers without Power Suit or Flying Suit, Civilians can be affected, Aliens cannot be affected.
Not very efficient, but can improve troop morale and save some lives, and always better than nothing.
**
31b) Anti-Psionic Kit.Ammo: 10 injections.
Size: 1 high x 1 wide
Weight: 3
TUs: 10 per use of an injection.
Research needed: Medi-Kit, Synthetized Psioline. <-- *** Changes ***Research hours: 480
Manufacturing: $25,000 for parts, 300 Engineer Hours.
Parts: 1 unit of Synthetized Psioline. <-- *** Changes - added ***Workspace: 2
Sell Price: $65,240 <-- *** Changes ***Effect: Reduces the Alien Psionic Attack success by 30% (70% chance the Alien Psionic Attack success) (to be determined).
The effect is also reduced with time and the efficiency decreases slowly each turn (1% per turn? to be determined).
More efficient that an Anti-Psionic Gas Grenade but affects only one soldier, and cannot be cumulated with the Anti-Psionic Gas Grenade effect.
**
31c) Anti-Psionic Suit.Research needed: Medi-Kit, Mind Probe, Power Suit, Psi-Amp, Psioline. <-- *** Changes ***Research hours: 355
Manufacturing: $508,000 for parts, 3720 Engineer Hours.
Parts: 2 units of Psioline. <-- *** Changes - added ***Workspace: 28
Alloys: 7
Elerium: 9
Sell Price: $985,500
<-- *** to be adjusted ***Effect: Reduces the Alien Psionic Attack success by 65% (35% chance the Alien Psionic Attack success) (to be determined).
**
31d) Anti-Psionic Flying Suit.Research needed: Medi-Kit, Mind Probe, Flying Suit, Psi-Amp, Psioline. <-- *** Changes ***Research hours: 480
Manufacturing: $540,000 for parts, 4120 Engineer Hours.
Parts: 2 units of Psioline. <-- *** Changes - added ***Workspace: 28
Alloys: 7
Elerium: 20
Sell Price: $1,026,000
<-- *** to be adjusted ***Effect: Reduces the Alien Psionic Attack success by 65% (35% chance the Alien Psionic Attack success) (to be determined).
*
Note: The Anti-Psionic Kit effect can also be cumulated with Anti-Psionic Suit/Flying Suit effect, and thus reduces the Alien Psionic Attack success by 95%!! (at least for one turn).
**********
***** Added 06/23/2014 - End
**********
*****
Cut from this thread on demand for better convenience:
https://openxcom.org/forum/index.php?topic=2279.0