Well what i have found on the web it seems it's a foxel system. (Some of these words are over my head.
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Alpha Centauri employed (isometric) 3-D rendering for both the terrain and units. This was made possible by the "Caviar" voxel library by AnimaTek International (now Digital Element), which renders the voxel models and terrain geometry using self-modifying assembly language routines.
What i could gather from playing SMAC again it seems to layer textures over a voxel base. First it renders a plain brown texture. Then it layers upon it trees, rocks, ect.
Upon closer examination on the ground elevation, it seems that it uses not one, but at least two different gradient elevations.
To illustrate how the map has a smooth appearance see attached image. (Top = Xcom. Bottom = SMAC)
Next to any flat area there must be a low gradient block. This smoothes the appearance. In between low gradient blocks, you may get a higher gradient block.
One thing that I don't know is how you render the different gradient blocks. Is it 3 rows or 6 rows in the attached picture? Is it possible to implement different gradient tiles? That I hope Daiky can answer us.
I don't have the required voxel know how, so please excuse me if I made some wrong assumptions.
Everything standing on such "distorted" ground will be hanging above, touching ground only with one corner.
Minor dear Watson, or Xcom would have had such problems.
- In xcom every ground tile is a true isometric object - you can see that clearly if you destroy a part of a mountain with blaster bombs.
The majority of SMACs gameplay is through shaping the map. Making it higher and lower. You also can blow mountains away with a super H-bomb thingy.
Planetbuster missiles blast holes in continents.
Fun times.
Which part of the square are we supposed to lower?
It shouldn't be too different to how xcom handles it.
So it should not change the game's tactics. It is for appearance.
How easy it is to implement I can't say. Hopefully it is not too hard and worth the effort.
Here is a screen-shot to help illustrate SMAC's tiles:
https://img9.imageshack.us/img9/7808/screenshotpqp.pngNote: The water is tiles beneath ground level.
R