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Author Topic: Metropolis - new terrain  (Read 4876 times)

Offline kharille

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Metropolis - new terrain
« on: June 07, 2014, 04:03:05 am »
https://en.wikipedia.org/wiki/Metropolis

Maybe we should make use of city environments more?  It'll be like terror missions and its up to you whether you want to risk populations?  Bear in mind that ufos might crash, eh, vertically, maybe you can have em' crash land on a road or parking lot and have civilians? 

Offline CoolKid

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Re: Metropolis - new terrain
« Reply #1 on: June 07, 2014, 11:22:08 am »
Metropolis usually have a lot of skyscraper. Unfortunately there will be no room for that model because too high.

Offline Solarius Scorch

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Re: Metropolis - new terrain
« Reply #2 on: June 07, 2014, 04:59:52 pm »
More terrains = good.

This is all I have to say. :P

Offline davide

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Re: Metropolis - new terrain
« Reply #3 on: June 07, 2014, 08:51:26 pm »
subway :P

Offline CoolKid

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Re: Metropolis - new terrain
« Reply #4 on: June 08, 2014, 01:53:23 am »
Cars, traffic lights, hospital, and bus stop. :P
« Last Edit: June 08, 2014, 01:58:07 am by CoolKid »

Offline davide

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Re: Metropolis - new terrain
« Reply #5 on: June 09, 2014, 11:29:35 pm »
subway :P


Yes it is an other game ... the unique XCom competitor

The maps are isometric and tiled ....


Offline Nightwolf

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Re: Metropolis - new terrain
« Reply #6 on: June 10, 2014, 11:18:30 am »
Yeah, more maps are nice. And maps with felling like a big city is a must! :) Also could be possible to add citites with monuments that resemble real life? That's one thing I really love to see on OpenXcom, doing some sightseeing :)