I'll go back on MiB once FromApoc is done.. far far far future. So don't worry about that.
Of course you can use my aliens too. Especially I have a feeling that no one uses/likes Gazers (never seen them in any let's play), while I think they're quite cool.
Hey, I like them! They're the ogre-like enemies of
X-Com - tough, strong, stupid. It really can be felt when fighting them; you know they won't go down fast, but you can also pull off stunts that would get you killed if it was a more combat competent race. I like that, it adds a lot to the game richness.
I'd be careful about adding too many alien races though, because it may prevents having meaningfully lengthy confrontation with them, during the campaign. You may encounter a particular race only once, or not at all -this happens with vanilla races already, so the more you add the worse- which is imho disappointing. Having mixed crews should mitigate the issue.
Isn't this a mark of replayability? Even if you miss something, you can always get it next time. For example,
Piratez seems to be taking this principle and running with it, as it's unreasonable to expect to research everything on one playthrough (well, you can, but it'll be a monstrous campaign).
Besides, alien missions come in waves, so you always fight the same race for some time in the region. I'm not against mixed races though.
But the terror unit of the Anthropod is the Spitter, which is also from Apocalypse.
And looks very little the part. I would never have guessed it is from
Apocalypse if I didn't know beforehand.
And my approach is opposite than yours on the FMP, to choose from what is available rather than trying to get everything into the mod.
You know, I am getting tired of explaining I don't take everything there is out there. If I did, the FMP would be at least twice as big, and half as fun. There is a net barrier between what goes in and what doesn't, and I think it's pretty strict, as I only add stuff at a certain quality and which plays nice with the rest of the mod, i.e. isn't superfluous and adds something to the game.
Could the mod be cut down and still function more or less the same way? Sure. But why remove pieces that are still a bit unique meaningful? I know some people, mostly from the West, disagree with this approach to game design, saying that "perfection is simplicity", but that's certainly not the approach I like as a player.
Sorry about this off-topic, but I felt the need to explain it again... No homo