Author Topic: [ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2  (Read 179213 times)

Offline hellrazor

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Wait: Cover, Gazer and Anthropod mods, should all work without issue. Only Men in Black needs updating.

Cover (Waspite) and Gazers are working pretty well :> I can confirm that.

Offline new_civilian

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I made an additional/alternative terror site for the MiB Terror mission.  Instead of the village map you can now fight in a big cash-and-carry store.

Beware this is not a full mod, i only give you files and instructions (see pics)

Feel free to use these files in any way you see fit.

I made this as I wanted to see something else apart from the default map, which is very good, but variety never hurts in a mod.
And oh boy, do I hate editing those nodes....  :)

Offline robin

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The village (VILLGE01) map is not used anymore. The MIB_TERROR mission uses the URBAN terrain, meaning it has the usual (randomized) urban terrain of the ALIEN_TERROR missions.
It has been like this for a while.

Anyway I discourage using this mod, it's incomplete and-or probably not working.
« Last Edit: July 28, 2015, 12:30:57 pm by robin »

Offline new_civilian

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Oh, yes, you are right, i dioscovered that I had been updating old 4.2 files of the MIB mod. Oh and I see that SolariusScorch corrected my mistake for the FMP, nice!  :) Thanks, hellrazor.

Offline hellrazor

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.8 | Anthropod 1.5.1
« Reply #244 on: September 10, 2015, 10:01:34 am »
Hi robin,
does your new release on the modportal include the fixed arm animation for the gazer aliens?

Offline robin

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.8 | Anthropod 1.5.1
« Reply #245 on: September 10, 2015, 10:54:51 pm »
Fiddled with the sprite a little, but frankly didn't notice the problem during my checking.

Offline hellrazor

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.8 | Anthropod 1.5.1
« Reply #246 on: September 11, 2015, 05:15:37 am »
Fiddled with the sprite a little, but frankly didn't notice the problem during my checking.

Ok i made some screenshots, i also attached the spritesheet i use:

Offline hellrazor

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #247 on: September 15, 2015, 01:29:23 am »
Sorry for bothering you,
as we discussed on the IRC i will change the drawingroutine towards the new value you are using now.
This will fix the problem i had. Thanks for your time and this awesome mod :>

Offline Thirsk

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #248 on: February 05, 2017, 05:23:52 pm »
Hi robin, this is a long shot but do you still have the mib base you made years ago shown on this thread? I wanted to try adding in mib missions for myself that includes attacking a base and that place looks like a lot of fun (and stressful) to siege!

Offline robin

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #249 on: February 08, 2017, 10:11:25 pm »
Hi robin, this is a long shot but do you still have the mib base you made years ago shown on this thread? I wanted to try adding in mib missions for myself that includes attacking a base and that place looks like a lot of fun (and stressful) to siege!
This is the last version of the mod that included that map (MBASE01.MAP) and the terrain (AREAURBITS, AREAURBAN, AREAROADS, AREAFRNITURE)** it needs.
In terms of ruleset, it was simply a landed UFO (though, with mapscripts there could now be a better way to handle it).

** The terrain was by Hobbes.

Offline Thirsk

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #250 on: February 09, 2017, 01:12:04 am »
This is the last version of the mod that included that map (MBASE01.MAP) and the terrain (AREAURBITS, AREAURBAN, AREAROADS, AREAFRNITURE)** it needs.
In terms of ruleset, it was simply a landed UFO (though, with mapscripts there could now be a better way to handle it).

** The terrain was by Hobbes.

Oh that's awesome. Thank you so much! I will try to put it to some good use!

Offline The Martian

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Re: [ENEMY] Men in Black 3.0u | Cover Alien 1.9u | Gazer Alien 1.2u
« Reply #251 on: November 24, 2019, 11:49:56 am »
The MiB base is already a custom building built with a custom tileset:


If I'll ever do maps again for the MiB mod, it would be variants to the terror village. But I'm already working on something else so I don't think it'll happen.

I was playing the Final Mod Pack(V1-9-8) recently and ended up fighting the MiB on this map.

It was a hard but fun battle, thank you for creating this challenging fortress.
« Last Edit: November 24, 2019, 01:06:59 pm by The Martian »

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #252 on: November 24, 2019, 01:29:39 pm »
Some how this building scream of something from the original Syndicate..

Offline Solarius Scorch

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #253 on: November 24, 2019, 03:15:58 pm »
It is also a bitch to storm. Great job.

Offline col_w

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Re: [ENEMIES] Men in Black 4.5 | Cover 2.3.1 | Gazer 1.9 | Anthropod 1.5.1
« Reply #254 on: November 15, 2020, 06:33:13 pm »
I'm trying to use the Waspite mod, but get this error:

[15-11-2020_15-53-13]   [WARN]   disabling mod with invalid ruleset: cover_alien
[15-11-2020_15-53-13]   [ERROR]   failed to load 'Alien Waspite'; mod disabled
Error for 'CYBERMITE_WEAPON': offset '-3' has incorrect value in set 'BIGOBS.PCK' at line 30

How can I fix it?