Author Topic: Armor modifiers  (Read 2856 times)

Offline Camalex97

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Armor modifiers
« on: April 24, 2014, 07:38:27 pm »
what if for armor there were 4 different sub types of it? a light version which could hold very little in terms of inventory but weighed less and allowed for soldiers to have more time units at the cost of protection, a medium version that had a balance between weight, time units, and inventory slots, a heavy one that has the same inventory as medium but higher tu cost for everything other than firing weapons or throwing things.  and then a fourth kind which has a the same tu cost as medium but less protection and more inventory space but also weighs less?  anyone think the idea of having a quartermaster kind of role for somebody as a good idea? (I'm pretty sure it would be hard, if not impossible to code something like this in since all inventory's are the same for all units but would be nice to see if that's somehow possible)

Offline Solarius Scorch

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Re: Armor modifiers
« Reply #1 on: April 24, 2014, 08:20:47 pm »
While separate inventories are not possible at the moment, most other options you mentioned (and some more) are viable. See the Piratez! total conversion mod as a good example.

Offline Camalex97

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Re: Armor modifiers
« Reply #2 on: April 24, 2014, 09:06:38 pm »
While separate inventories are not possible at the moment, most other options you mentioned (and some more) are viable. See the Piratez! total conversion mod as a good example.

nice! hope you can add seperate inventories later on aswell!