listOrder: 2205 groups this ammo with the rifle ammo, which looks odd. Changing it to 2005 works fine.
Yes, thank you. I fixed this typo.
ListOrders are in a bit of a beta state now, some are missing etc., so there will be more mistakes like this. The mod is fully functional, but still unpolished.
Oh, and would it be possible to maintain a modpack for the milestone version too? I'm not exactly eager to install nightlies...
I would love to, but sadly I would have to clone myself for this, since the changes are complex and numerous and would have to actually be done twice. Plus, the features that require the nightly builds really allow for a nicer game (primarily, better access to alien knowledge, which is essential here).
Nevertheless, I do not expect you to update the game every day, only when something critical is changed. This happened today and is unlikely to happen again soon... Unless it does, since our devs are on the roll.
I'm a bit skeptical about this whole "final mod pack" idea. The name suggests YOUR vision of good balance and good mods are the only true. I always dislike such arrogance...
Maybe you should rename it to "Solar's mod compilation" or something like that.
Sorry about not addressing this earlier, I somehow missed your post, honestly. And I should address this properly.
The truth is, I agree that it sounds arrogant. The story is, it was started by Human Ktulu under the name "French Mod Pack", and then it evolved into this compilation, so he renamed it "Final Mod Pack" to preserve the acronym. Yeah, I don't really like it either, but that's the trademark and we can't do much about it - or at least I can't, because it's simply not just my work. (And for this reason it can't be "Solar's Mod Pack" either, even though I made 95% of it.)
Aldorn, thanks for defending me, but I have to admit Phobos is right... Still, it's just a name, so let's roll with it for now.
I plan to make my own mod compilation in future (when I get down to playing the game again), but with only a portion of mods included and rebalanced (to improve variety to a certain extent, for example - exclude mods that add overpowered items in the game that, when balanced, make no sense anymore; also, I don't like having 10 weapons of exactly same stats with different icons).
Then I wish you success, since my own priorities are exactly the same! I agree that the
OpenXCom community is plagued with overpowered items, so I took great care to rebalance all of them and make sure they are different from each other and not relevant to tactics. Otherwise there would be way more weapons.
Finally, there's a new version 0.5.3 that fixes and adds some minor stuff - enjoy.