Okay, so I' ve just played through the Cydonia mission, using FMP1.2.1. And while the first part was okay, the second makes me ask what the fsck?!?
My *weakest* soldier had psi 89 and I've spent most of the mission blocking all my soldiers inside the deployment areas using two of my HWPs! I've had aliens mindcontrol some of them since trun two! So I won the mission by first hiding in my deployment zones, dropping down to take shots from my lascannon hovertanks at any aliens passing by and then *very* carefully exploring the base with two of those hovertanks while the remaining two had to stay back and block the lifts so my indcontrolled/panicking soldiers wouldn't run away and get themselves killed.
It was only say two thirds into the mission that I've dared to let two of my soldiers leave the deployment zones and join the fight and one of those panicked once too.
And what my complaint is? Well, I'm not complaining that the mission was too hard. Yes, I was quaking in my boots at first, waiting for that blaster launcher shot that would kill half my squad. But after a while it dawned on me that none of the ethereals wield those, in fact most of my enemies only had melee weapons, so the mission was not *that* hard. My complaint is that the stage has made all my efforts to put together a good squad pointless.
I could have taken a bunch of random rookies in jumpsuits to that stage instead of my hardened veterans in flying suits and the result would have been the same. My veterans, some of them with dozens of mission under their belts, have managed to kill *one* alien during that whole stage. Oh, and one of them blew the alien brain to pieces by plasma blaster fire. But they've spent the rest of the stage hiding, panicking and being mindcontrolled.
So what the heck is the logic behind this? Okay, I get it, Ethereal top brass is supposed to be psionic badasses, but the gameplay sucks as a results. UFO is largely a squad-based game and discovering one's veteran squad is basically irrelevant for the final stage of the game is both disappointing and infuriating. I love this mod but this last stage was mostly frustrating and boring, with an undertone of fear caused by the fact that having one HWP destroyed more of less halved my mobile force for much of the stage. So what gives? And could we please go back to a design that lets us *use* our soldiers?