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Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1603612 times)

Offline Savior20061

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1350 on: April 25, 2015, 05:47:17 am »
it goes in the data folder

I copy and pasted them there several times.

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1351 on: April 25, 2015, 06:25:07 am »
I copy and pasted them there several times.

Can you join the IRC channel? I can probably walk you through it.

https://webchat.freenode.net/?channels=openxcom

Cheers, Ivan :D

Offline arrakis69ct

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1352 on: April 25, 2015, 12:49:39 pm »
And select them in options-》 mods. Don't forget

Enviado desde mi GT-I9300 mediante Tapatalk


Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1353 on: April 25, 2015, 04:19:57 pm »
@Savior.

Installing FMP.

Start by installing OpenXcom 1.0.
- Get the windows installer and let it do its thing.  It will find the resources from the original game and copy them in.  You may need to point it to your original game directory .
- Down load the nightly.  Copy it into your OpenXcom directory.
- Down Load The Final ModPack:   Copy it into your OpenXcom/data directory.

Follow the instructions below



HOW DO I INSTALL THIS MOD?
- Open the "OpenXcomdata" folder,
- Copy the "Rulesets", "Resources", "MAPS", "ROUTES" and "TERRAIN" folders to the "OpenXcomdata" folder, merging with existing folders with the same name (some files will be overwritten, so you may want to back them up),
- Enable the mod from the Game Options menu.

WHAT OPENXCOM OPTIONS SHOULD I USE?

- Make sure you use the "item is destroyed on research" option, or else you will be able to research the Alien Data Slate over and over, which would be a cheat.
- Please note that all weapons were balanced for "UFO Extender Accuracy" option turned on, since it makes combat more interesting and varied. You don't have to you it, but it's recommended.

WARNING:
Requires nightly build version openxcom_git_master_2015_03_04_0147 or later! Get it from https://openxcom.org/git-builds/.

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1354 on: April 25, 2015, 04:53:31 pm »
A minor update to 1.2.1 is online.

  • Added some useful info to the Ufopaedia for certain items (like whether a melee weapon adds the user's Strength to damage or how many bullets auto-shot fires).
  • Fixed a bug with Tank/Cannon being ultrahyperreactive.
  • Updated Hobbes' terrain pack to the newest version (3.5.2).

Offline Savior20061

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1355 on: April 25, 2015, 05:00:00 pm »
Maybe I should uninstall and try again? Cause it still isn't showing up.

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1356 on: April 25, 2015, 05:09:52 pm »
Are you enabling it in options?


Offline Savior20061

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1357 on: April 25, 2015, 05:30:08 pm »
I think I found the issue. For the nightly, I think I copied the whole folder rather than the subfolders with the files I needed, so there are text documents where they shouldn't be. I don't know if that makes a difference.

I don't think it should, I extracted the nightly to to the OpenXcom folder.

I check the game options constantly.

EDIT: I DID IT!

I DID IT!

[jumps off a cliff and powerbombs an old lady]


Edit: And I fall immediately on my face because it said the mod failed to load.
Error reads
yaml-cpp: failure at line, zero column zero. Bad conversion.

I'd like to convert my hand upside this file's head.

« Last Edit: April 25, 2015, 06:25:50 pm by Savior20061 »

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1358 on: April 25, 2015, 08:29:00 pm »

@ Saviour.  I'm rendering a video right now.  should be up in about 1/2 hour maybe.

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1359 on: April 25, 2015, 09:33:56 pm »
Ok, folks.   Here's a Tutorial Video for installing FMP.

[/url]

https://www.youtube.com/watch?v=tusc0G5xxns

Cheers, Ivan :D
« Last Edit: April 26, 2015, 10:04:28 pm by ivandogovich »

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1360 on: April 25, 2015, 11:07:28 pm »
Savior, I'm really sorry about your experience. It must be frustrating beyond measure. Yet, I have no idea what could be wrong - this is not typical at all.

Ivan, you're the MVP. I'm totally linking your tutorial in the FMP readme.

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1361 on: April 25, 2015, 11:21:57 pm »
Yep. I'm an idiot.  I didn't show enabling FMP in advance section. XD

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1362 on: April 25, 2015, 11:30:09 pm »
Yep. I'm an idiot.  I didn't show enabling FMP in advance section. XD

Lawl, indeed. But I'm linking it anyway... :) Maybe you could add a caption or something.

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1363 on: April 26, 2015, 12:48:26 am »
Good call.  Annotation added. ::)

Offline ivandogovich

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1364 on: April 26, 2015, 10:03:51 pm »
Ok.   I made the annotations more pronounced and reuploaded it and deleted the old version.    Please use this link if you are going to link it:


https://www.youtube.com/watch?v=tusc0G5xxns