Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
December 26, 2024, 07:21:47 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Work In Progress
»
making spent medipack-like items disappear?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: making spent medipack-like items disappear? (Read 4534 times)
Ran
Colonel
Posts: 196
making spent medipack-like items disappear?
«
on:
April 06, 2014, 11:13:37 pm »
Is it possible to "use up" medipack-like items (food) so they disappear like spent clips?
«
Last Edit: April 07, 2014, 01:30:11 am by Ran
»
Logged
Dioxine
Commander
Posts: 5465
punk not dead
Re: making spent medipack-like items disappear?
«
Reply #1 on:
April 07, 2014, 12:15:52 am »
Yeah you can make them non-recoverable, that way they'd disappear after being used up, but also after a mission no matter if you used them or not...
Logged
Arpia
Colonel
Posts: 116
Re: making spent medipack-like items disappear?
«
Reply #2 on:
April 13, 2014, 10:21:09 pm »
there is a feature request for implementing consumable items... might help to +1 it >.>
https://openxcom.org/bugs/openxcom/issues/386
Logged
Ran
Colonel
Posts: 196
Re: making spent medipack-like items disappear?
«
Reply #3 on:
April 14, 2014, 12:41:51 am »
Done, thank you!
But I'm not sure we mean the same thing.
I'm not talking about an 'empty'" object which will not be recovered but an object which immediately disappears as you use it - because you eat it.
Also requires 'medics can heal themselves'
«
Last Edit: April 14, 2014, 12:44:25 am by Ran
»
Logged
Arpia
Colonel
Posts: 116
Re: making spent medipack-like items disappear?
«
Reply #4 on:
April 14, 2014, 07:32:08 am »
yeah... thats what I mean... single use items: potions, poisons, foods ect. >.>
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Work In Progress
»
making spent medipack-like items disappear?