New UFO design mods are always appreciated.
But I don`t see the connection to this mod.
OK, let me explain by example
alienDeployments:
- type: STR_SMALL_SCOUT
data:
- alienRank: 5
lowQty: 1
highQty: 1
dQty: 0
percentageOutsideUfo: 50
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
- STR_MIND_PROBE
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
- STR_MIND_PROBE
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_MIND_PROBE
width: 40
length: 40
height: 4
This is the vanilla loadout for the Small Scout UFO. Every UFO has a similar loadout, indicating which aliens are present (in this case, just one alien with Rank 5, which means a Soldier), as well as their possible equipment (in this case, either a Plasma Pistol with two clips and a Mind Probe, a Plasma Rifle with two clips and a Mind Probe, or a Heavy Plasma with one clip and a Mind Probe - in total, 3 possibilities).
Now look at the Small Scout loadout from Alien Armoury Expanded:
alienDeployments:
- type: STR_SMALL_SCOUT
data:
- alienRank: 5
lowQty: 1
highQty: 1
dQty: 0
percentageOutsideUfo: 50
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
- STR_MIND_PROBE
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
- STR_MIND_PROBE
-
- STR_PLASMA_SNIPER_RIFLE
- STR_PLASMA_SNIPER_RIFLE_CLIP
- STR_PLASMA_SNIPER_RIFLE_CLIP
- STR_MIND_PROBE
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_MIND_PROBE
width: 40
length: 40
height: 4
As you can see, Alien Armoury Expanded has not 3, but 4 different options. This is related to the general alien tech progress table (alienItemLevels), therefore each UFO needs 4 possible loadouts, not 3.
Therefore, if I make a new UFO, should it have 3 or 4 loadouts? If I make 3, it'll be compatible with the vanilla game; if I make 4, it would be compatible with Alien Armoury Expanded. I am not sure what happens if you try to use a 3-item loadout with Alien Armoury Expanded, or 4-item with vanilla, but I suppose it won't work.