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Author Topic: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded  (Read 122694 times)

Offline Solarius Scorch

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[ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: March 30, 2014, 05:10:16 pm »
This mod was based on my Item Levels mod, which made aliens retain all three tiers of weapons throughout the game, so that plasma pistols and plasma rifles could be encountered at later stages. Then I decided to add some more alien weapons, and voila - Alien Armoury Expanded.

An up-to-date version always here: https://www.openxcom.com/mod/alien-armoury-expanded

The mod does the same as the Item Levels mod, plus adds more weapons for the aliens to use:
  • Plasma Sniper Rifle. It is stronger than Plasma Rifle and considerably more accurate, but lacks auto fire.
  • Plasma Blaster. A hand-held light plasma cannon, encountered on biggest alien vessels and terror missions; it is powerful and deals area damage, but is a little cumbersome to use.
You can research and use these just like all other alien weapons.



Note that this mod is NOT compatible with Item Levels mod nor Solar's New UFOs mod, as it already contains everything that these mods do (and besides, enabling them both at once is likely to end badly).

More alien weapon ideas are welcome, though I don't think we should go overboard with this. :)

EDIT: Plasma Caster added.

EDIT: Language fix.

EDIT: ListOrder fix.

EDIT: Alternative Plasma Blaster sprites added.

EDIT: Sprite screw-up fixed.

EDIT: Sprite screw-up fixed AGAIN.

EDIT: And again. I should be paid for doing this.

EDIT: Added Toxigun.

EDIT: Added new UFOs from my otherwise incompatible Solar's New UFOs mod.

EDIT: Fixed Lab Ship map.

EDIT: Fixed case-sensitiveness for Linux users.

EDIT: Lowered Plasma Blaster's damage a bit.

EDIT: Map fixes, less pistols in later game.

EDIT: Added Fatrat's Elerium Bomb to the deal (by popular demand, and it's pretty wicked).

EDIT: Fixed some maps and added translations.

EDIT: Added many ship variants by Hellrazor. Added Spanish and German translation (extracted from Final Mod Pack).

EDIT: Fixed a bug in the languages.


EDIT: Updated the mod to the OpenXCom changes. If you're still using the 1.0 release (stable), please use 1.3.9 instead of 1.5.
« Last Edit: January 17, 2017, 12:08:32 am by Solarius Scorch »

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #1 on: March 30, 2014, 10:11:21 pm »
And once again formidable mods from you. :-)

Offline Fox105iwsp

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #2 on: March 31, 2014, 10:06:49 am »
Crashes when setting alien tech level to maximum in free battle >_<

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #3 on: March 31, 2014, 11:15:22 am »
Crashes when setting alien tech level to maximum in free battle >_<

That's worrisome... I need to address it ASAP.

What settings did you use (UFO, race,month etc.)?


EDIT:
Did some testing; everything works fine, so it may be conflicting with some other mod on your end. Or possibly one of my other mods enables this one, though I find it very unlikely.
Still, I haven't tested every possible combination, so please provide more details.
« Last Edit: March 31, 2014, 01:03:28 pm by Solarius Scorch »

Offline Fox105iwsp

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #4 on: March 31, 2014, 05:31:23 pm »
Here are some pictures, The first one is your mod, the Tech level goes up yo 12.
 if I click on it again, death will occur >_<
The second picture is standard, it goes up to 10+
I'm also using stat tracking mod, maybe that is the issue. just not sure how or why yet >_<

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #5 on: March 31, 2014, 05:38:18 pm »
Enemy Weapon Level??? I just have a tech level slide... Yeah, it's a different exe all right. (I don't use the stat tracking mod, it won't launch at all for me.)

Having said that, I need to do more testing. The Laser Sniper Rifle works fine, but I haven't yet encountered any aliens with Plasma Blasters - I only tested them with X-Com troopers. So PB could be responsible, theoretically.

Offline Shoes

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #6 on: March 31, 2014, 07:18:14 pm »
Here are some pictures, The first one is your mod, the Tech level goes up yo 12.
 if I click on it again, death will occur >_<
The second picture is standard, it goes up to 10+
I'm also using stat tracking mod, maybe that is the issue. just not sure how or why yet >_<

I updated my mod last night to include the latest nightly changes. You may need some of those changes to properly run Solarius' mod.

Offline Dioxine

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #7 on: April 01, 2014, 12:09:36 am »
Afaik Solar's mod adds more months beyond month 10 (when in vanilla, the aliens reach their technological pinnacle). Check Month 13 in alienItemLevels, there might be a typo there.

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #8 on: April 01, 2014, 12:16:59 am »
Afaik Solar's mod adds more months beyond month 10 (when in vanilla, the aliens reach their technological pinnacle). Check Month 13 in alienItemLevels, there might be a typo there.

Nope, it's fine. Never hurts to check though :)

Offline Jo5hua

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #9 on: April 01, 2014, 06:17:48 am »
Very nice, you've been cranking them out lately! Btw sorry I haven't gotten back to you on skype. Been burried in programming :)

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #10 on: April 05, 2014, 08:56:01 pm »
Very nice, you've been cranking them out lately! Btw sorry I haven't gotten back to you on skype. Been burried in programming :)

Ah no problem, the important thing is that you keep those errors in check :)

As for the mod, I was worried about not seeing Plasma Blasters appearing at all. Until Ethereals decided to attack my base... and one of them blew up my laser tank with it! Woo.

EDIT:

A quick question: I've been wondering about making an alien plasma shotgun to make use of the new pellet mechanics. Do you think it'd fit them? I have reservations myself...

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #11 on: April 13, 2014, 01:30:46 am »
Hey, Solarius.

I just intalled your mod. The text for the invented plasma sniper clip doesn`t appear.

Neither in englisch, nor in my german strings.

I don`t understand this, for the text is there in the strings.

« Last Edit: April 13, 2014, 01:33:58 am by LouisdeFuines »

Offline Mr. Quiet

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #12 on: April 13, 2014, 03:20:04 am »
Ah no problem, the important thing is that you keep those errors in check :)

As for the mod, I was worried about not seeing Plasma Blasters appearing at all. Until Ethereals decided to attack my base... and one of them blew up my laser tank with it! Woo.

EDIT:

A quick question: I've been wondering about making an alien plasma shotgun to make use of the new pellet mechanics. Do you think it'd fit them? I have reservations myself...

How about a zap gun that shoots out electricity? If aliens get a shotgun, can you make the alien AI use it in close range as it should be used? That is unless this plasma shotgun will be accurate at long range and have an auto option. I'd love to get my hands on that kind of shotty!@
« Last Edit: April 13, 2014, 03:30:46 am by Mr. Quiet »

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #13 on: April 13, 2014, 09:47:12 am »
Hey, Solarius.

I just intalled your mod. The text for the invented plasma sniper clip doesn`t appear.

Neither in englisch, nor in my german strings.

I don`t understand this, for the text is there in the strings.

The text is there, but only for American English; I missed British English strings. Sorry about this, I'll fix it ASAP. [EDIT: fixed now, download in the first post.]

How about a zap gun that shoots out electricity? If aliens get a shotgun, can you make the alien AI use it in close range as it should be used? That is unless this plasma shotgun will be accurate at long range and have an auto option. I'd love to get my hands on that kind of shotty!@

A zap gun is really neat idea, but electric attacks would have to be short range only (shotgun - not necessarily, although its accuracy would suck at longer ranges). Besides, we can't define new damage types yet, and there's no electricity type; we could make it a stun weapon instead, but with no range limitation, we'd just get another Small Launcher.
« Last Edit: April 13, 2014, 09:55:26 am by Solarius Scorch »

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #14 on: April 13, 2014, 10:21:03 am »
The problem is still there:

Got no text for the invented clip. Neither in englich, nor in my german strings.