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Author Topic: Opening doors, losing TUs  (Read 5252 times)

Offline LouisdeFuines

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Opening doors, losing TUs
« on: March 03, 2014, 09:22:03 pm »
Hi, there,

in TFTD you could open doors without walking through them and losing TUs.

In OpenXcom you lose TUs for this. Would it be possible, to make this optional (losing TUs)?

(Yes, I know, it is more relastic, but what will then happen in OpenTFTD?)  ;)

Offline Warboy1982

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Re: Opening doors, losing TUs
« Reply #1 on: March 04, 2014, 05:34:27 am »
doors actually DO have tu costs, built into their data. if anything this was an obvious bug in TFTD, so i'm not sure why we'd want to replicate it.

Offline kkmic

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Re: Opening doors, losing TUs
« Reply #2 on: March 04, 2014, 03:02:54 pm »
IIRC doors DO cost TUs to walk through in TFTD.

But you could (also IIRC) right-click to open the door (for free) and then pass through it.

Offline Warboy1982

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Re: Opening doors, losing TUs
« Reply #3 on: March 04, 2014, 06:51:44 pm »
which is clearly a bug.

Offline LouisdeFuines

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Re: Opening doors, losing TUs
« Reply #4 on: March 04, 2014, 07:53:53 pm »
That is, what I was talking about: Just Opening the door meant no loss of TUs.

Offline Sharp

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Re: Opening doors, losing TUs
« Reply #5 on: March 04, 2014, 08:15:56 pm »
I don't see why it wouldn't though, it's a bug so unlikely to get implemented. Although it's nice that in OXC you can open doors without walking through them.

Offline LouisdeFuines

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Re: Opening doors, losing TUs
« Reply #6 on: March 04, 2014, 10:11:53 pm »
I agree with that points of views.