Author Topic: [WEAPON] Railgun 1.0 (with graphics!)  (Read 8518 times)

Offline robin

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[WEAPON] Railgun 1.0 (with graphics!)
« on: February 16, 2014, 01:38:21 am »
So I patched together a Railgun, using the amazing Dart Rifle by Solarius Scorch (<--LINK).

*** EDIT: I made the graphics for the weapon:
- inventory (and ufopaedia) sprites;
- battlescape sprites, held and on floor.




It's intended to be a sniping weapon (basically uses the stats of UFO2000's Sniper Rifle).
Pros
+ very accurate
+ high damage (I use custom damages for the game arsenal, so you may want to tweak this value if using the vanilla arsenal)
Cons
- no autoshot
- small clip size (5 slugs)

Tested on OpenXCOM build: "openxcom_git_master_2014_02_15_1025.zip", and everything seems to work as intended. Let me know if cataclysm.

Credits:
Ruleset is rewritten on Solarius Scorch's Dart Rifle ruleset.
Ammo clip is recolored version of DartRifle Clip, provided by Dioxine.
Thanks Ryskeliini for the hints about how to mod.
« Last Edit: February 18, 2014, 01:23:20 am by robin »

Offline Solarius Scorch

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Re: [WEAPON] Railgun (Solarius Scorch's Dart Rifle MOD)
« Reply #1 on: February 16, 2014, 04:14:47 am »
Many thanks for your nice words, but the Dart Rifle wasn't made by me. :) It's the Harpoon Gun from Terror from the Deep, and I wasn't even the person who ripped it (it was Dioxine). I just made the ruleset.

As for your rifle, at first glance it seems good. You're one of the few modders whose weapons aren't completely OP. :P I think it might actually be a little too weak, but it depends when you can access it.
« Last Edit: June 22, 2014, 03:58:54 pm by Solarius Scorch »

Offline robin

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Re: [WEAPON] Railgun (Solarius Scorch's Dart Rifle MOD)
« Reply #2 on: February 16, 2014, 12:19:06 pm »
Amny thanks for your nice words, but the Dart Rifle wasn't made by me. :) It's the Harpoon Gun from Terror from the Deep, and I wasn't even the person who ripped it (it was Dioxine). I just made the ruleset.

As for your rifle, at first glance it seems good. You're one of the few modders whose weapons aren't completely OP. :P I think it might actually be a little too weak, but it depends when you can access it.
I know it's the Harpoon Gun from TFTD, I was crediting for the ripping and the ruleset  :)

About its stats:
Consider I'm using a ruleset which (or at least try to) re-balances the weapons, my Heavy Plasma for example deals 80 damage (instead of default 115), the intended drawbacks of the Railgun are: small clip size, lack of autoshot, and relative high cost. You can obtain it fairly quickly, and at this point you may think it is overpowered; but again my ruleset also makes several aliens resistant or more resistant to AP damage, so the Heavy Plasma with its lower damage is still a better "all-purpose" weapon. This is all on paper of course.

The only change I'm thinking, is to raise the Aimed Shot TUs cost to 75% (so the same as the rocket launcher; or maybe a little lower at 70%).

Offline robin

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #3 on: February 18, 2014, 01:19:40 am »
Made the sprites. Download at the bottom of the first post.

Offline Solarius Scorch

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #4 on: February 18, 2014, 01:44:35 am »
Very interesting look. Quite original!

Offline Angelus_EV

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #5 on: February 18, 2014, 02:32:23 am »
Railguns and mass acelerator weapons isnt the gauss tecnology from tftd?

Offline robin

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #6 on: February 18, 2014, 10:46:22 am »
Railguns and mass acelerator weapons isnt the gauss tecnology from tftd?
They both use magnetic force. The difference AFAIK is that Railgun pushes a sort of sled-bracket (which is the element susceptible to the magnetic force) that in turn pushes the projectile (which is magnetically inert); Gauss pushed directly the "naked" projectile (which is itself the element susceptible to the magnetic force). But I may very well be wrong.

Offline Aldorn

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #7 on: February 18, 2014, 03:19:15 pm »
Good job Robin

This kind of weapon is very useful in my own mod as I delay a lot laser technology and "banish" plasma technology

This railgun will take his place in my armament !

Thanks for your contribution of high quality


A remark : as you authorized a 3-shot per round (tuSnap: 31), it would perhaps a good idea to set clip size to 6 rather than 5


I tried a french translation if needed
Code: [Select]
  - type: fr
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: Armement electromagnetique
      STR_RAILGUN: Canon electromagnetique
      STR_RAILGUN_SLUGS: Batterie de canon electromagnetique
      STR_RAILGUN_UFOPEDIA: Un lanceur electromagnetique propulsant ses munitions avec une fulgurance destructrice.

Version with accents, but seems to not work except if included directly in fr.yml
Code: [Select]
  - type: fr
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: Armement électromagnétique
      STR_RAILGUN: Canon électromagnétique
      STR_RAILGUN_SLUGS: Batterie de canon électromagnétique
      STR_RAILGUN_UFOPEDIA: Un lanceur électromagnétique propulsant ses munitions avec une fulgurance destructrice.

PS : in case of any update, please do not forget to replace your attached file in first message of discussion  ;)
« Last Edit: February 18, 2014, 03:43:08 pm by Aldorn »

Offline Mr. Quiet

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #8 on: February 18, 2014, 03:27:31 pm »
Awesome looking weapon, robin. I can't wait to try it out on my campaign. I'll have my Sniper use the Railgun 1.0 too ;D

Offline essohbe

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #9 on: June 22, 2014, 04:08:22 am »
You should re-name everything in this mod because it conflicts with the mass accelerator weapons mod since they are both named "railgun" for some reason. You'll have to re-write all this but it didn't work when I just tried to change the name everywhere it said "railgun" (even config too).

Offline Aldorn

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #10 on: June 22, 2014, 04:37:15 am »
You should re-name everything in this mod because it conflicts with the mass accelerator weapons mod since they are both named "railgun" for some reason. You'll have to re-write all this but it didn't work when I just tried to change the name everywhere it said "railgun" (even config too).

I am not sure Robin would have to rename his railgun

In fact :
- why Mass Accelerator mod is an archive named Railgun_v2_2.zip instead of MassAccelerator_v2_2.zip
- why Mass Accelerator mod contains a ruleset named Railgun.rul instead of MassAccelerator.rul
- etc...

And I don't think this causes any interference, as rulesets are loaded separately, no files have same name, ...

But I agree it is not very clear for uploaders
« Last Edit: June 22, 2014, 04:38:49 am by Aldorn »

Offline phobos2077

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #11 on: June 22, 2014, 10:05:50 am »
Though weapon description is somewhat scarce, here is a russian translation, if you need it:
Code: [Select]
  - type: ru
    strings:
      STR_ELECTROMAGNETIC_WEAPONS: Электромагнитное Оружие
      STR_RAILGUN: Рельсотрон
      STR_RAILGUN_SLUGS: Снаряды для рельсотрона
      STR_RAILGUN_UFOPEDIA: Импульсный электродный ускоритель масс. Магнитное поле разгоняет снаряды до чрезвычайно высоких скоростей.

Offline Solarius Scorch

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #12 on: June 22, 2014, 12:52:09 pm »
And I don't think this causes any interference, as rulesets are loaded separately, no files have same name, ...

If the string is the same in both cases (for exmaple STR_RAILGUN, or STR_RAILGUN_CLIP), the game will still try to combine them and there will be issues.

Offline Aldorn

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #13 on: June 22, 2014, 02:05:44 pm »
If the string is the same in both cases (for exmaple STR_RAILGUN, or STR_RAILGUN_CLIP), the game will still try to combine them and there will be issues.
Yes but here are none

Mass Accelerators are RailRifle, ... but no RailGun

Offline Solarius Scorch

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Re: [WEAPON] Railgun 1.0 (with graphics!)
« Reply #14 on: June 22, 2014, 02:12:09 pm »
Yes but here are none

Mass Accelerators are RailRifle, ... but no RailGun

Ah, it's fine then.