The back button does nothing right now as far as I can tell.
Maybe you could wire both long press and back button actions to simulate a right click? That would allow people to use either method for turning and canceling.
That's funny, because I didn't change a line of code concerning back button handling! Must be an SDL2 thing. Maybe that's also the case of Android not being too standard across the wide range of devices.
Converted the 48khz MT-32 OGGs to 44khz using Audacity and they still don't work on the Android version. Oh well, the SC-55 soundtrack is passable and I play with the sound off most of the time anyway.
That's strange; I've tried converting the files to 44khz and they worked. Maybe it's the bitrate issue? I didn't set the highest quality. Here's my files:
https://dl.dropboxusercontent.com/u/732324/mt32-44khz.zipDoes anyone else have issues buying/selling items in the base screen? If I click to buy, quite often the button will get stuck and just max out. I kind of remember this may have been a bug in the original version?
Had a look around on here and no one else seems to have mentioned it though.
Yes, i've noticed it too (and wrote about it few pages ago), especially with galaxy note 3 s-pen, but it happens also with finger control.
Huh, I remember making some changes to fix that kind of behavior, but either forgot to post it or the workaround didn't really work. Anyway, there were some recent changes within SDL2 that might've fixed the issue.
So, what am I missing... Oh, right.
New build everyone!
It's synched with the current nightly, so expect fixes and features from that to be present here.
For my part, the changes are minor:
- Selected (aiming) weapon is highlighted by a red border (replacing the default blue-ish)
- You can now long press to turn your unit in addition to swiping. Long press duration is 500 ms.
My Dropbox link is here:
https://dl.dropboxusercontent.com/u/732324/OpenXcom-1.0-25a50398dc-bundle.apkAlso, I've tried putting the build as a mod on the mod portal:
https://www.openxcom.com/mod/openxcom-android-nightly - but I'm not sure if I've done everything correctly.