Author Topic: [WEAPON] Dart Rifle  (Read 20261 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
[WEAPON] Dart Rifle
« on: February 10, 2014, 12:40:53 pm »
This mod adds a new weapon to the Open X-Com game: a dart rifle that shoots tranquillizing darts. It is an attempt on the X-Com's side to develop a ranged non-lethal weapon before Small Launchers come around. It needs to be researched, but the only prerequisite is finished autopsy of any alien. The dart rifle's combat parameters are unimpressive, but hey, at least you don't have to stick this Stun Rod down that Chryssalid's throat any more!



The sprites (Harpoon Gun, naturally) were ripped from TFTD by Dioxine. Not that I couldn't do it myself, mind you. :P

An up-to-date version always here: https://www.openxcom.com/mod/dart-rifle-mod

EDIT: now with three different clips! Each consecutive one is harder to research and more potent.

EDIT: fixed a research glitch.

EDIT: Added more languages, fixed a manufacturing bug. Update here, because the mod site is still down.

EDIT: Re-uploaded the mod since the old one was clashing. Updated to the new mod system.
« Last Edit: August 30, 2015, 10:24:43 am by Solarius Scorch »

Offline Fox105iwsp

  • Colonel
  • ****
  • Posts: 107
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #1 on: February 10, 2014, 02:27:09 pm »
Cool, should be fun  ;D

Do you think adding Live Ammo would be funny? I mean as an option?  ^_^

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #2 on: February 10, 2014, 02:33:05 pm »
Cool, should be fun  ;D

Do you think adding Live Ammo would be funny? I mean as an option?  ^_^

We could give it poison bullets. :) Still, it generally sucks as a weapon, it's only useful because of the stunning effect. I certainly would prefer a normal rifle over poison darts...

Offline Fox105iwsp

  • Colonel
  • ****
  • Posts: 107
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #3 on: February 10, 2014, 02:43:17 pm »
True, but I was thinking of just the solid Bolts for emergencies ^_^

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #4 on: February 10, 2014, 02:44:59 pm »
True, but I was thinking of just the solid Bolts for emergencies ^_^

You can always stun the alien. Then explain it was in emergency. :]

Or just carry a pistol. Or better a knife.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 575
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [WEAPON] Dart Rifle
« Reply #5 on: February 10, 2014, 08:13:14 pm »
Nice mod. How's the range on this rifle? I currently have the Tazer gun and it's always out of range when I want to use it, so I've only used it for putting down nearby civis.

Offline BlackLibrary

  • Colonel
  • ****
  • Posts: 135
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #6 on: February 10, 2014, 08:21:41 pm »
Nice.  I'd like to enhance this when I have a moment by increasing the stun level based on creature researched.

Level 1 - Requires any autopsy.
Level 2 - Requires Snake Man autopsy.
Level 3 - Requires Muton autopsy.

I don't have the skills or time to do a recolor on the darts for the various levels. Solarius, would you have any issue with me doing this and reposting as an enhancement to this mod?

(Don't get Tragdor the Burninator on me, though.  :))

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #7 on: February 10, 2014, 10:53:16 pm »
Nice mod. How's the range on this rifle? I currently have the Tazer gun and it's always out of range when I want to use it, so I've only used it for putting down nearby civis.

Well, there are no special considerations regarding range. It's not a tazer, it's a ballistic weapon. It just has crappy accuracy, since it basically shoots syringes.

Nice.  I'd like to enhance this when I have a moment by increasing the stun level based on creature researched.

Level 1 - Requires any autopsy.
Level 2 - Requires Snake Man autopsy.
Level 3 - Requires Muton autopsy.

I don't have the skills or time to do a recolor on the darts for the various levels. Solarius, would you have any issue with me doing this and reposting as an enhancement to this mod?

(Don't get Tragdor the Burninator on me, though.  :))

It's a very good idea! I'll do it soon, so stay tuned :)

Offline yrizoud

  • Commander
  • *****
  • Posts: 1024
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #8 on: February 10, 2014, 11:32:41 pm »
If the damage system was more moddable, it would allow to design ammo that is specifically efficient against one species.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #9 on: February 10, 2014, 11:46:32 pm »
If the damage system was more moddable, it would allow to design ammo that is specifically efficient against one species.

I would like that. It would add some depth here. :)

Offline Fox105iwsp

  • Colonel
  • ****
  • Posts: 107
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #10 on: February 10, 2014, 11:55:43 pm »
Couldn't you just make more ammo types available as more researched is done?
Unlocking more effective (powerful) stun rating each time, like the Toxin guns from Xcom: Apocalypse
They had Toxins A, B and C I think.... 

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #11 on: February 11, 2014, 12:53:01 am »
Couldn't you just make more ammo types available as more researched is done?
Unlocking more effective (powerful) stun rating each time, like the Toxin guns from Xcom: Apocalypse
They had Toxins A, B and C I think....

That's exactly what I did.
A new version (1.1) is in the first post. Try it out, but bear in mind that it's not tested much :)

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 575
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [WEAPON] Dart Rifle
« Reply #12 on: February 11, 2014, 12:54:06 am »
Awesome, definitely grabbing this mod!

Thank you Solarius for the support! Keep putting out mods :D

Offline tuszek

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #13 on: February 27, 2014, 05:50:19 pm »
Nice mod!
If i may have a suggestion:
Resarching live aliens for this weapon or for the upgraded ammo might be more immersive. (since testing the effectiveness of chemicals should be hard on dead stuff... might be against some treaty though :) )

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #14 on: February 27, 2014, 06:00:20 pm »
Nice mod!
If i may have a suggestion:
Resarching live aliens for this weapon or for the upgraded ammo might be more immersive. (since testing the effectiveness of chemicals should be hard on dead stuff... might be against some treaty though :) )

Hmm, you mean having to use live aliens? I guess it would be possible, but I wanted this weapon to be available early on. Later you get Small Launchers which are better across the board, so why would you bother with darts?