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Author Topic: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^  (Read 68539 times)

Offline Mr. Quiet

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #15 on: February 11, 2014, 12:50:20 am »
Great mod. They all protect you in different ways and weight more as protection increases, I assume.

Would you be able to add small advantages like saving energy if you wear desert armor in the desert? Not sure if arctic does the same, but my operatives quickly lose energy as they're roaming the desert. That would be neat to see here.

Thanks!

Offline Solarius Scorch

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #16 on: February 11, 2014, 01:00:21 am »
I don't think that's the case >_<

For example, it makes NO difference if you are carrying a Corpse, Sectoid Comander or your wounded buddy in your arms or your backpack at all.

Your TUs or Energy bar is completely unaffected  by where you're carrying your stuff, all that matters is your weight limit >_<
So unless there is a redesign on the core game engine, there is no connection between weight/encumbrance to speed/efficiency

No no no no, that's not the point. True, the game doesn't know the difference between carrying an object in your hand and in your backpack (which is probably for the best; it would make things complicated due to the micromanagement involved). However, there is a difference between a dead man and an armour that weights the same (say, 80 kg); the latter, while still very heavy, will be less cumbersome, because the weight is evenly distributed. The same can be said about heavy weapon systems, to a certain degree.

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #17 on: February 11, 2014, 01:48:49 am »
I'm still confused on example >_<
Its True that ergonomic in an armor system will improve flexibility, mobility and efficiency ..... but aren't you still being physically affected by the weight as your mass is increased?

These are just present day armor systems anyway, mostly consisting of Vests. They aren't POWERED EXOSUITs like the Powersuit, Flying suit, Iron Man, War Machine, Spartan, Accelerator Suits, Arno Suit, OutWar Jump Armor, Clan Elementals, I.S. Power Suits, T-45D, T-51b, Republic Commando, ACE Power Armor......
https://en.wikipedia.org/wiki/Powered_exoskeleton

okay, too much >_< sorry, I'm just confused on  the subject.....

Mr. Quiet: I'm still a Noob at modding OpenXcom >_< I don't think we'll get Terrain bonuses, but I was hoping for some information on Stats boosting, still haven't gotten any word on what the Stats function on the armor ruleset does >_<

https://www.ufopaedia.org/index.php?title=Ruleset_Reference_%28OpenXcom%29#Armor

Some help and feedback might help ^_^

 

 

Offline Solarius Scorch

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #18 on: February 11, 2014, 04:22:21 am »
There is not much else I may add. A well-made, modern backpack will encumber you less than an old-fashioned one of similar weight, that's it.

But of course, powered suits of any sort are a different matter. :) Their movement technology, or actually movement speed, becomes the important factor.

Offline Warboy1982

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #19 on: February 11, 2014, 11:26:08 am »
stats on armour do exactly what you'd think... they add (or subtract, if you use negative numbers) points in said stat to the soldier that wears it.

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #20 on: February 11, 2014, 12:58:18 pm »
So, I did this wrong then? >_<

Warboy1982
Please inspect this if you are free, the stats are put ridiculously high in an attempt to see if they do anything >_<
I tried lower, more realistic stats but nothing show up. The soldiers Aim still sucks even with the boost set at a 150
something must be wrong 

Offline yrizoud

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #21 on: February 11, 2014, 04:51:13 pm »
File format is case sensitive! You need a lower "s" for stats.

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #22 on: February 11, 2014, 06:11:36 pm »
GGGAAAAAHHHHH!!!!! >_<

That was the problem, Thank you very much yrizoud for you Input, Armor R&D can now proceed ^_^

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #23 on: February 12, 2014, 12:19:39 am »
Main Files UPDATED
woodland camos included and Stats added to the armors

^_^
Enjoy

Offline Mr. Quiet

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #24 on: February 18, 2014, 06:26:10 pm »
Mod is great! Thanks for the update.

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #25 on: February 18, 2014, 08:16:57 pm »
Thanks, more armor systems and other stuff are in R&D.
Hope to present them soon ^_^

Offline Mr. Quiet

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #26 on: April 11, 2014, 03:23:34 am »
I keep crashing to desktop with no a window error popping up every time I try to look up the armor info in the Ufopedia.

Did I install this wrong? The armors are fine, but just tried this and it crashed.

I put all the folders from part 1 and 2 into resources and the rul files in ruleset. The "screen001-020" go in too or not? where do they go exactly?

Offline SupSuper

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #27 on: April 11, 2014, 05:14:19 am »
I keep crashing to desktop with no a window error popping up every time I try to look up the armor info in the Ufopedia.

Did I install this wrong? The armors are fine, but just tried this and it crashed.
Should be fixed in the latest nightly.

Offline Mr. Quiet

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #28 on: April 11, 2014, 09:46:13 pm »
Thanks Super.

I found a bug. Whenever I want to move my operative up or down on the Crew screen, after clicking the up or down button, the game highlights the last operative on the list instead of what my mouse arrow is on. That's all it does. It's annoying, because you're gonna be clicking the up and down button to move your guys and the damn highlight will flicker and tick my eyes off for fast clicking.

Hey Fox, what you been up to lately? I'd love to see some new armor pieces and those upgrades to the personal armor before getting power suits.

Offline Fox105iwsp

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Re: [ARMOR] Improved Uniforms, Kevlars, Dragon Skin & Combat Armor ^_^
« Reply #29 on: April 11, 2014, 09:57:39 pm »
I'm working on it >_< I think I might have done too much, but it's already near completion..so I guess I'll power through and get em all done ^_^