Author Topic: [HWP] Scout Drone  (Read 42908 times)

Offline Solarius Scorch

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Re: [HWP] Scout Drone
« Reply #15 on: March 17, 2014, 06:41:13 pm »
Hey Solarius, what kind of changes did ya make?

Well, as I said, I changed ListOrder numbers to make the tank and its ammo appear in the right place on the buy/sell/equip list. I can't remember right now what the numbers were and what I entered to make it better, but this is all I did (and it works in my game).

Offline TurkishSwede

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Re: [HWP] Scout Drone
« Reply #16 on: April 17, 2014, 01:30:51 am »
Hey, I'm getting a strange bug in my game and I'm absolutely sure it has to do with this mod, but I'm not sure if it's a problem with the mod or a problem with how the game counts troops in a transport.

The problem is this: if I have X scout tanks included in the craft's equipment, then I can't equip the bottom X soldiers in the craft's troop list while I'm at the base. I can equip them normally before a battle with the scouts having been brought with, or back at base normally IF the scouts are removed from the craft first.  Clearly, that's not right.

I wasn't sure exactly where I should post this, but it is very closely related to this mod, so I'm posting it here.

Offline Arpia

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Re: [HWP] Scout Drone
« Reply #17 on: April 17, 2014, 07:47:13 am »
sounds like a bug with one of the ruleset flags the scout uses... I'll poke around with it when I get the brain capacity back for ruleset stuff
Edit: anyone else having this issue still?? I cannot find/replicate this, so i can only assume the issue was resolved in one of the nightly's.

@Fox105iwsp
It would require the spritework to go with it. I'm not saying no, but I'm not a sprite artist. (Ryskeliini did the graphics for this mod)
If someone provided the extra graphics then I'd happily put the ruleset together for it.
« Last Edit: May 06, 2014, 08:30:13 am by Arpia »

Offline Fox105iwsp

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Re: [HWP] Scout Drone
« Reply #18 on: April 17, 2014, 01:41:40 pm »
I've been meaning to ask this, can this be turned into the SHIV unit? Except maybe we equip it with a LMG. Might be a bit more useful in the beginning of the game.

Offline civilian

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Re: [HWP] Scout Drone
« Reply #19 on: April 24, 2014, 12:13:10 pm »
One of the most useful starting game mods i know of. Good work! :)

Offline MKSheppard

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Re: [HWP] Scout Drone
« Reply #20 on: April 29, 2014, 07:04:28 pm »
Random thought that was inspired by the locked blast radius thread:

What if Scout Drones also had "EXPLODE" button?

Basically, a grenade integrated into the chassis and triggered remotely which would destroy the scout drone, but also kill anything nearby.

Offline Solarius Scorch

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Re: [HWP] Scout Drone
« Reply #21 on: April 29, 2014, 07:51:55 pm »
Random thought that was inspired by the locked blast radius thread:

What if Scout Drones also had "EXPLODE" button?

Basically, a grenade integrated into the chassis and triggered remotely which would destroy the scout drone, but also kill anything nearby.

I guess it would be much easier to do do if the "two weapons per tank" rule was allowed in a future build.

Just make a launcher with maxRang 0, bam. (Of course it would have to be powerful enough to destroy the drone itself.)

I'm just not sure if it'd be balanced...

Offline yrizoud

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Re: [HWP] Scout Drone
« Reply #22 on: April 29, 2014, 09:27:48 pm »
What if Scout Drones also had "EXPLODE" button?
Basically, a grenade integrated into the chassis and triggered remotely which would destroy the scout drone, but also kill anything nearby.
I apologize in advance for the dark humor, but rookies with accuracy=43% and psi=2 will make wonderful bomb carriers...

Offline Solarius Scorch

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Re: [HWP] Scout Drone
« Reply #23 on: May 01, 2014, 10:25:48 pm »
Hey Arpia, your plasma tank lacks the
Code: [Select]
     clipSize: -1

So it never has any ammo.

Offline skaianDestiny

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Re: [HWP] Scout Drone
« Reply #24 on: May 01, 2014, 11:44:08 pm »
There's a bug regarding scout drones and Chryssalids.  If a scout is killed by the Chryssalid, it will turn into a zombie.  Which doesn't really make any sense.

Offline Solarius Scorch

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Re: [HWP] Scout Drone
« Reply #25 on: May 02, 2014, 03:10:36 am »
There's a bug regarding scout drones and Chryssalids.  If a scout is killed by the Chryssalid, it will turn into a zombie.  Which doesn't really make any sense.

There's a tiny soldier in the vehicle, you didn't know?

Offline yrizoud

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Re: [HWP] Scout Drone
« Reply #26 on: May 02, 2014, 11:31:06 am »

Offline Raidau

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Re: [HWP] Scout Drone
« Reply #27 on: May 05, 2014, 09:31:14 am »
What about giving the scout drone an integrated motion scanner with lower TU cost?

Offline Arpia

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Re: [HWP] Scout Drone
« Reply #28 on: May 06, 2014, 08:26:29 am »
Hey Arpia, your plasma tank lacks the
So it never has any ammo.

fixed.

...also... to the self destruct stuff... I could totally add A new drone thats basically A high explosive pack on wheels you people are sick!!

Offline Recruit69

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Re: [HWP] Scout Drone
« Reply #29 on: July 25, 2014, 10:56:28 pm »
Excellent mod,

Just a couple of (minor) issues.

When it gets destroyed, a message comes up saying "it has been killed".... Is it possible to change this to destroyed rather than killed?

Finally, when the drone is destroyed, and standing over it with a soldier, in the inventory screen is a tiny.... cuplike image filling up one slot, compared to a deceased soldier/alien taking up six slots on the ground?