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Author Topic: Coordination for graphic replacement tasks  (Read 6676 times)

Offline Zyxpsilon

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Coordination for graphic replacement tasks
« on: February 14, 2011, 05:00:07 pm »
Hold on and let's see if i understand you correctly;

-- The Battlescape terminology might be a bit confusing when trying to determine what editable graphics are suitable (or exclusively necessary) for it.

-- The Pre-Battle Arming screen is a part of the whole, so to speak.

-- Anything which involves battlefield "animations" (Units that move, shots trailing, waypoints firing, Psi control, etc) is also a shady area where actual PCK packages (referencing sheets, to be specific) are mixbags of numerous items. FLOOROB comes to mind. Even CURSORS.

In a sense, what i'm saying is that for consistency reasons & results, someone *must* include all Interface & Sprites graphics as a complete concept for more than feature_like decisions on Edits and their variations.

Then from the above principles... Am i right to assume we're on a collision course with our respective assets?

If so, we should find a way to either coordinate our tasks or needs... or decide what are our coincidental priorities.
If not, we'll indirectly contribute highly variable content that will have to be somehow fused eventually.

Either ways, i'm open minded as long as progress is made towards Hi-Res "enhancements" for everything.

Whadda'ya'think.
« Last Edit: February 14, 2011, 06:40:14 pm by michal »

Offline michal

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Re: Coordination for graphic replacement tasks
« Reply #1 on: February 14, 2011, 06:47:02 pm »
I've split your post from Battlescape development thread as i think such discussions should be seperated.

Anyway, i just wanted to say, that for now developers don't plan to add support for replacement graphics. There are still lot to be done about missing gameplay features. It will be long until openxcom will receive support for graphic replacement. So, until then it will be hard to organize graphic replacement tasks.

Offline Zyxpsilon

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Re: Coordination for graphic replacement tasks
« Reply #2 on: February 15, 2011, 05:29:07 pm »
Makes sense... i'm (somehow) jumping the gun with this whole "Project" for Hi-Res graphics. It simply doesn't hurt anyone to know something is being done for later implementation.
I entirely agree with the methods & decisions taken so far by the core dev team and its coders. Remaining true to the original titles is important enough... but -as they say- only time will tell if additional features & context are a reasonable assumption.
Fact is, this is now or maybe never!  ;)