Oh, yeah... i've seen some projects similar to these "Tasking examples" with Sprites editing back in the late 90's. Nintendo's Animes were a real fag back then!
Yoshi under Mario, Manga, Transformers. The consoles market scooped upwards in a turmoil.
Through deductive flow, any
good artist_animator can obtain superb results when given relative amounts of skills & talent... sprinkle Patience & dedication and you got potential. I'm not claiming i'm the best either... gee, we may yet get lucky in finding a precious jewel of a developer willing to participate in our quest for Hi-Res (transitional or final, btw) files. TTS got some, so should we.
That's not a pure
competition in my mind.
More like an end to the means and vice-versa.
There are still a few shaded areas about supsuper's
intentions (after all, it's HIS baby code - he can decide whatever he must!) -- but if we (as outsiders) step back a little to observe, the huge opportunity (previously mentioned) for additional features is certainly within our grasp.
Examples...
-- External Modular algorithmic AIs such as what was achieved by Steffen Gerlach's
https://c-evo.org/text.html.
-- Perspective rendering... where do you want your Sun Rays at Zenith or nightly Moon misty glows? Eye sight, shadows, Reality, 3D, the works.
-- Seb's extender stuff.
-- Heck a whole array of supplemental assets by Modders (Bomb Bloke Uniforms!) that already showed up over the years.
The mechanics, infrastucture, dataset, ruleset already exist and are just waiting for a hell_of_a_ride by somebody.
I'm IN. You bet.
PS; Can anyone here contact Daishiva so that his MapView, PCKView & XCView tiny (but essential) editing programs are uploaded as working Win-7 executables at the usual SourceForge spot? Cuz, i still get the darn
Green palette + the header bytes (PPI) flaws on saves and i don't own a 1500$+ MS_VB compiler to use what he has done since - it seems - forever!
PS2; Related... if i could do this for some GCII 160x160 query boxes back in '09 -- i can certainly try my hands at OX stuff too!
PS3; And finally... a reference (
https://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms) about what good filtering tricks can do to any Sprites. Anybody has runtime versions for any of these? I could even try suffering through some bat command_line weirdness if i must.