Awesome, so it seems I have the mod working, which is great, but I'm a little confused now about my install directories. So, I originally installed my GOG copy of XCom UFO Defense to C:/GOG:/Xcom Ufo Defense. I then installed OpenXcom's latest nightly in that same directory, so a openxcom folder is now in that Xcom Ufo Defense Folder.
What confuses me is the following: I also have a directory C:/ Program Files:/OpenXcom. I don't remember creating that- is it generated when installing openxcom? Is that left over from when I installed OpenXcom 1.0 previously? The reason I ask this is because when I installed this soldier diaries mod, I was instructed to overwrite the .dll files in openxcom.exe in my c:/programfiles:/oopenscom directory, and not my C:/GOG:/Xcom Ufo Defense/opensxcom directory as advised by the ufopedia installation guide.
My confusion is threefold:
1. Where'd the C:/ Program Files:/OpenXcom directory come from? Leftover from my previous OpenXcom .0 installation, or was it generated when starting up the latest nightly?
2. When I replaced the openxcom.exe in C:/ Program Files:/OpenXcom (where the .dll files were), it doesn't run when clicked, but my .exe in C:/GOG:/Xcom Ufo Defense/opensxcom (which I've always used) works, with the mod functioning. Is this correct, or should the replacement .exe from this mod work to launch the game?
3. Do I need to keep a folder in my C:/documents:/openxcom:/mods name nightly. that contains folders named standard, commendations, etc, or is that only needed in the C:/programfiles:/openxcom directory that I installed this mod to?
I'm really very sorry if my questions are confusing (they are to me!), it's just that while this mod (and others) are currently working great, I'd like to better understand the modding directory locations for this mod, as I'd like to avoid confusion and hassle in the future when this mod is inevitably updated. As an aside, this mod adds such awesome functionality, that I don't see the reason why it shouldn't come integrated as a toggleable mod with OpenXcom.