aliens

Author Topic: Manage Alien Containment UI  (Read 22838 times)

Offline kharille

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Re: Manage Alien Containment UI
« Reply #30 on: November 06, 2013, 05:59:36 pm »
How about a size determining factor?  Like 4 sectoids equivalent to 2 floaters to 1 muton?  And maybe 1 reaper equals 4 mutons?

Offline Hobbit Lord

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Re: Manage Alien Containment UI
« Reply #31 on: November 06, 2013, 08:29:18 pm »
How about a size determining factor?  Like 4 sectoids equivalent to 2 floaters to 1 muton?  And maybe 1 reaper equals 4 mutons?
honestly I can't see the point

you are interrogating one sectoid and a floater and capture a muton so you have to decide to kill the sectoid or the muton because the 2nd alien containment is a day away from completion?

Offline Mr. Quiet

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Re: Manage Alien Containment UI
« Reply #32 on: November 07, 2013, 03:17:46 am »
Someone draw up a cool gritty pixelated picture of alien containments lined up and an area for interrogating aliens.

Offline mercy

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Re: Manage Alien Containment UI
« Reply #33 on: November 07, 2013, 10:13:19 am »
Separate "cages" or glass cubes in one containment?

Offline xracer

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Re: Manage Alien Containment UI
« Reply #34 on: November 20, 2013, 09:16:30 am »
Hello guys

I prefer the third image however i was thinking

Race/Rank                            Contained              Dispose
Sectoid Janitor                            4         <>            1
Muton Dentist                             1         <>            0