I've come up with a small tweak to make plasma pistols more viable to X-COM: remove their Elerium-115 manufacturing requirement.
Thing is, how can I remove a material requirement like that without having to modify the main ruleset directly? The best I've managed is giving it...
manufacture:
- name: STR_PLASMA_PISTOL_CLIP
requiredItems:
STR_ELERIUM_115: 0
And while it works just fine, it's rather unseemly as the game tells you it needs 0 units of Elerium. Ideally, the whole "special materials" section wouldn't appear, like when you produce items such as motion scanners or laser rifles, which only cost money. Thing is, if I don't specify something in
requiredItems the game unsurprisingly just reads the missing data from the base ruleset.
Using "-1" doesn't get rid of the special materials section, and I fear going ahead with the manufacturing would net me clips AND free Elerium.
Any tips?