Author Topic: [CONVERSION] Higher resolution  (Read 89305 times)

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #120 on: October 14, 2014, 07:48:27 pm »
Suggestions, ideas or anything is asked,

I am working on the base facilities screen, in case you do not understand me, if you are xiweing the globe you click on bases,
You get the base view with the menu control, clicking on facilities opens up the facility list, and clicking on a facility allows you to build that facility in the base.

Here is the issue, I am trying to see how to display the facility location and size wise to fit the new area better.
Also I need to fix an issue with how close clicking on the facility works, since right now that calls a new instance of the baseview, any ideas are welcomed.

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #121 on: October 14, 2014, 08:11:48 pm »
This is what I was thinking
« Last Edit: October 15, 2014, 05:38:32 am by xracer »

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #122 on: October 18, 2014, 08:40:27 am »
OK this took me a lot longer than expected :S

Integrating the soldier diary mod into my soldier info, here is a little video showing functionality

https://youtu.be/9e5JtBU89MU

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #123 on: October 21, 2014, 05:43:20 pm »
Another little update the soldier battlescape inventory has the new higher resolution sprites. everything working, with maybe just minor discrepancies in the images.

New weapons have been added as well as new ammo for our initial weapons, giving our soldier more diversity in combat,
all weapons now have armor piercing, explosive and non-lethal.

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #124 on: October 22, 2014, 12:16:47 am »
I see very good. Great work

Enviado desde mi LG-D802 mediante Tapatalk


Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #125 on: October 23, 2014, 06:36:16 pm »
Thanks Arrakis,

Also would like to show you guys a little glimpse of what is going on with my coversion, thanks to all the coders and modders a lot of things are starting to come together. Here is the latest and greatest.

https://youtu.be/aPJigjd1K0Y

https://www.youtube.com/watch?v=aa_nQIpHH2E
« Last Edit: October 23, 2014, 06:38:22 pm by xracer »

Offline eL5haD

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #126 on: October 24, 2014, 07:35:32 am »
Guys, how to install this wonderful mod? Thanks in advance)

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #127 on: October 24, 2014, 09:02:47 am »
Guys, how to install this wonderful mod? Thanks in advance)
Hello, the mod has not been released as of yet, there are too many things to be done, but you can see the progress here

https://youtu.be/I6sIKH5vUgY

Here is a screenshot as a little preview of how we are doing.

Offline eL5haD

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #128 on: October 24, 2014, 05:27:51 pm »
Dear xracer, thank you for the quick reply) I wish you the best of luck!

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #129 on: October 24, 2014, 06:47:53 pm »
Dear xracer, thank you for the quick reply) I wish you the best of luck!

Thanks, although not released the code is available for download, But it is not compatible with Vanilla OXC.
You can go to github, download and compile it, and play with it, I will correct those little game crashing bugs, but truly the code is far to unstable.

Also the code is there if you have cvery little skill, you can start making adjustments and corrections and push them, I am working off WIP with my master as a back up in case I screw something up.

Thanks for visiting :)

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #130 on: November 06, 2014, 12:05:54 am »
Sorry for taking so long having a few difficulties with somethings, but still working on it :)

Offline TaxxiDriver

  • Captain
  • ***
  • Posts: 97
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #131 on: November 06, 2014, 07:56:28 am »
Got surprised by the real high resolution of those pictures... Those look awesome.

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #132 on: November 09, 2014, 07:31:59 pm »
Got surprised by the real high resolution of those pictures... Those look awesome.
Lol, yeah that is some amazing work done by a few people also taken from TTS as well as the paper rolls.
Thanks for viewing if you have any ideas how to improve on it let me know.

Offline endersblade

  • Captain
  • ***
  • Posts: 81
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #133 on: November 10, 2014, 04:09:28 am »
Oh my god. Total nerdgasm! This is a dream come true! Keep up the fantastic work!

My only complaint is that the base map is so small. All that empty space around it! Should be bigger :-)

Offline xracer

  • Commander
  • *****
  • Posts: 565
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: [CONVERSION] Higher resolution
« Reply #134 on: November 10, 2014, 06:11:07 am »
Oh my god. Total nerdgasm! This is a dream come true! Keep up the fantastic work!

My only complaint is that the base map is so small. All that empty space around it! Should be bigger :-)

well truth be told i hope to convince some great artist to create larger tiles for displaying there, eventually :)