- am using these stats w/ Genius multipliers. Nothing very special, I like to just nudge things and haven't gotten to alien tu/stamina/reactions/firing yet. The point to keep in mind, though, is balancing it against your Heavy Laser etc! (and i will pull out early if i forget to bring one two).
Reactions & FA strike me as the big two, but i myself wouldna like to go as high as 80/100...
if BlasterLauncher power is lowered to 185, these guys survive direct hits ~50% a lot
At one point, there were 3 of them bunched up and I threw 5 Alien Grenades in the middle of them (instant explode), and they didn't even care. But, yeah, those high stats were pretty painful, especially the reactions
What are your thoughts on balancing them with the Heavy Laser? I did bring 2 in my battle (every one else had laser rifles along with their plasma weapons which is probably not a good idea for the future), and they can bring them down, but it takes about 2-4 shots to do so. I turned my Heavy Laser into more of a Laser Sniper System to follow up from the conventional Sniper Rifle mod:
- type: STR_HEAVY_LASER
weight: 18
power: 85
damageType: 4
accuracySnap: 70
accuracyAimed: 170
tuSnap: 33
tuAimed: 75
I've been relatively happy with them. At least there's a reason to use them now.
BTW, what does alien "aggression" stat do? I believe I read that "intelligence" is how long the unit remembers where you are, but have no idea about "aggression".
I am "having a break" from OXC this year ( Well Mostly) due to study commitments, i have no idea if this is a possibility within the Rulesets Yet or not.
Not the thread for it, but just wanted to say I really love your extra UFO designs. Really looking forward to when you have a chance to finish them.
Thanks for the comments.