Author Topic: Another XCOM Project  (Read 11768 times)

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Another XCOM Project
« on: July 25, 2013, 04:22:54 pm »
Stumbled upon this on GitHub
https://github.com/jshamash/psalmon-xcom

No idea of progress, I don't have Unity3D installed at the minute

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Another XCOM Project
« Reply #1 on: July 25, 2013, 06:33:45 pm »
Looks interesting. Quote from readme:
Quote

    Multiplayer mode
    3D graphics
    Shoot in first-person mode
    3 types of aliens
    Build up a base by researching and manufacturing weapons


Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2159
    • View Profile
Re: Another XCOM Project
« Reply #2 on: July 25, 2013, 07:35:22 pm »
Couldn't get it to compile, probably missing some Unity plugin or something.

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Another XCOM Project
« Reply #3 on: July 25, 2013, 07:40:46 pm »
Couldn't get it to compile, probably missing some Unity plugin or something.
Which version are you using?

I've just installed 4.2, however, I keep getting errors at the "Activate your license" window... I can't even get into Unity3D :(

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Another XCOM Project
« Reply #4 on: July 25, 2013, 09:41:45 pm »
Oh, the first time I built it, it failed, but I retried, and it built. Seems to be hit and miss, but I have an executable.

Looks pretty interesting. I'll upload a video to YouTube in bit

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Another XCOM Project
« Reply #5 on: July 25, 2013, 11:06:52 pm »

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: Another XCOM Project
« Reply #6 on: July 25, 2013, 11:58:59 pm »
I love it already!

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Another XCOM Project
« Reply #7 on: July 26, 2013, 08:44:25 am »
so what does it have implemented?

at least part of the battlescape or something? :)

funny thing is that i don't think i have ever seen that version yet i am "familiar" with another project also called Xcom: Origin this is the website.

https://xcomorigin.com/

But i have been speaking with the main coders and they are in limbo, i do keep in touch with them, the only difference was that this project was being done in UDK, it got a fair amount of code done but it was not opensource.

this is the main programmer channel

https://www.youtube.com/user/H2OXCOM?feature=watch

sorry for highjacking the thread :S
« Last Edit: July 26, 2013, 08:53:58 am by xracer »

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Another XCOM Project
« Reply #8 on: July 26, 2013, 09:01:23 am »
so what does it have implemented?

at least part of the battlescape or something? :)
Well, I ran two copies of the game for multiplayer mode. It gave me a simple battlescape environment and a message on both screens saying it was the other player's turn. Then it said both players lose, then crashed

funny thing is that i don't think i have ever seen that version yet i am "familiar" with another project also called Xcom: Origin this is the website.
Where did you see this one was called Xcom: Origin? The "team" is not even close to being the same either.

Offline xracer

  • Commander
  • *****
  • Posts: 564
  • X-COM lover, we've gone at it everywhere
    • View Profile
Re: Another XCOM Project
« Reply #9 on: July 26, 2013, 09:46:21 am »
maybe i am extrapolating but at 0:16 when a menu is open it show

XCOM Origin:
maybe is just the storyline :)

but hey the more xcom games around the better :)

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: Another XCOM Project
« Reply #10 on: July 26, 2013, 11:06:03 am »
The reading never gets old for me 8). I wish the game showed it when you start a new game, right before the geoscape . Show a nice background of the Kiryu-Kai getting out gunned and then slaughtered like the X-COM screens.

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2159
    • View Profile
Re: Another XCOM Project
« Reply #11 on: July 26, 2013, 05:57:32 pm »
Given this was created for a university course I doubt it'll go that far, likely they just set up Git to easily collaborate between each other, not to make a big deal out of it.

Offline jshamash

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: Another XCOM Project
« Reply #12 on: July 29, 2013, 07:03:33 am »
Hi all,

Thank you to Michal for letting me know that this discussion is going on. I am one of the programmers on this project. We made the program for a university course, and it was pretty rushed and put together in a couple of months. We had a plan for the awesome game it could have been but in the end, like most school projects, we just hacked something together in order to get a good grade and then abandoned it, too bogged down by our busy schedules.

I'm glad you guys are interested in learning more about it. As is, it's hardly playable: the levels are boring, the AIs are dumb, and I doubt you could get really far without running into a bug. We didn't have an artist so the GUI menus are kind of lame. However it's still pretty cool and with a bit of time and effort it could be transformed into a pretty sweet game!

I see someone already posted a video of the gameplay, but it looks like the assets didn't pull correctly (I know, Github is not the way to host assets). I made an album of screencaps you guys could check out here:

https://imgur.com/a/b1j0v

You'll see that we left out some features from the original (given our time constraints it was inevitable) but we managed to add some new ones too. We also spent a disproportionate amount of time throwing in easter eggs :).

Let me know if you guys have any comments, and if anyone wants to tinker with the source code, get in touch! I'd be happy to help out.

Also, this site is awesome! Seems like a great community  :D

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Another XCOM Project
« Reply #13 on: July 29, 2013, 09:03:47 am »
Welcome to our community ;)

It would be nice if that project could be continued. I think that you could borrow (at least for start) many assets (even UI) from Ufo: AI

https://ufoai.org
« Last Edit: July 29, 2013, 09:06:39 am by michal »

Offline pmprog

  • Commander
  • *****
  • Posts: 647
  • Contributor
    • View Profile
    • Polymath Programming
Re: Another XCOM Project
« Reply #14 on: July 29, 2013, 09:13:57 am »
Welcome.

Those screenshots look pretty good. Sort of feel my video doesn't do it justice, since my build wouldn't actually let me go to half of those screens.

Very impressed though. Well done.