Nice work
But you know we already have hd graphics for basebits? And for everything else?
https://openxcom.org/forum/index.php/topic,892.0.html
Ah, right, I hadn't viewed the pack myself before. I'm actually doing something that's engine-ready right now, and there'll be minimal original art in it, it'll be a straight scaling of the original artwork at 3x resolution. (or 2x as well, perhaps) This should make the geoscape, interception, and basescape stuff a bit less ridiculous to look at at high resolution. I figure UFOpaedia and screens like that can fend for themselves, however.
My stuff will have a sharp HQ2x-ish look to it, as I have to stick to the original palette if we want it to just be plug and play.
The starfield has more colours and is more detailed.
Ah, I'll have a look at applying the same colour stuff to the original image, as it will scale more easily than the amiga version- might as well pretty it up because as you point out, it is VERY purple, and some white in there couldn't hurt.
So we have a Full set now? Lets activate HD then
Nope, initially I was only doing the geoboard for Warboy so that higher resolutions weren't so ridiculous. The basebits file is still in progress. (you can tell because some bits are straight-up 3x blowups of the original art, wheras others are smoothly shaded or artistically re-interpretted a bit to look good in 3x resolutions. Compare the crafts with the weapon cards, or the soldier graphic, or compare the small radar (which is complete, other than a tweak to that thing to the right that I've now decided is a box) to the large radar, and you'll see what I still have to finish.
Derivative, yes.
But it's not exactly transformative.
I wouldn't want to risk it.
Yeah this isn't original artwork so it would be something you'd plug in independently.
I can add "original hi-res geoscape artwork" to my spriting to-do list, but it's already pretty large.