Anyways, thank you for reading my MVII issue/bug reports btw.
np. I'd like to fix the issue but don't have TFTD (it never caught my interest the way UFO does)
After poking around on the web etc ... am thoroughly confused. Ufopaedia.org implies that the structure of .RMP files is the same for UFO and TFTD (because it documents the file-format only for UFO routes, implying that the structure of those files is the same for TFTD, for lack of anything stating otherwise, that I found). And, as far as i'm aware, OxC loads routes from UFO or TFTD the same way, further implying that the formats should be the same. Yet once i managed to load the TRITON.MAP/.RMP in MVII using the files in the
OpenXcom TFTD Patch, what I'm initially seeing tends to indicate that the x/y coordinates are reversed* between UFO/TFTD specs. I mean, those should be "fixed files" but route-nodes are appearing off of the Triton-map's area.
For me to have any hope of debugging what's really happening, perhaps you can message me a link to a zip containing:
ALSHIP12.MAP
ALSHIP12.RMP
at a minimum, and several of the TFTD Terrain files would be useful also:
GRUNGE1.PCK/.TAB/.MCD
GRUNGE2.PCK/.TAB/.MCD
GRUNGE3.PCK/.TAB/.MCD
GRUNGE4.PCK/.TAB/.MCD
UFOBITS.PCK/.TAB/.MCD
(so I don't have to use UFO Terrains looking all borky...)
* but I really don't think so, based on how the nodes look decently placed on the RouteView screenshots above - if x/y were reversed, nodes would likely appear inside walls etc. At this point i suspect that stock TFTD route-files are simply derpy. but firsthand investigation is req'd
--
Question: when loading a Map containing buggy nodes, does MVII ask if you want to remove out-of-bounds nodes? If so, after choosing Yes what sort of results do you get?