i'll PR it.
Unfortunately, I was a bit stupid and I didn't create a branch for it, so it's sat in my "master" :/
I also didn't commit my "mod" files in case I was to push it back to the actual master
Originally, I was thinking of removing this at the end of the turn - but I'm wondering if I should remove this when TUs = 0; and between turns it keeps it doesn't replenish.
Ie, so if it starts with 20 TUs, but they only move it 1 square at a cost of 5 TUs, then next turn it starts with 15 TUs etc.; I was thinking this would work great combined with the Wind Up idea, then if you spent a couple of turns winding up the UAV, you could get a really good scout.
https://openxcom.org/forum/index.php/topic,1307.msg11893.htmlThe other thing that I think definately needs to be looked at:
Temporary Units are destroyed prior to score checking
- Abort Mission shouldn't show units outside if only a temporary is out there
- Shouldn't get points deducted for MIA/KIA