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Author Topic: Greetings, OpenXCOM  (Read 3148 times)

Offline OmniscientQ

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Greetings, OpenXCOM
« on: June 01, 2013, 03:28:07 am »
Greetings, OpenXCOM folks! I come to you by way of UFO:AI, and I have to say I am impressed by the speed with which this project has progressed. I remember looking at the various X-COM related links on the UFOAI a year ago, and OpenXCOM was at version... 0.3? There was no working Geoscape, no working base management, no nothing. Now... You have recreated X-COM. I am humbled.

I managed to find a bug, and reported it (as a guest user) but figured I should actually register and introduce myself. An open-source X-COM game has been a dream of mine for a while, and I am eager to start modding things. Small things, probably, but still.

I have some slight skill in C++, and so I hope to contribute to the base project as well. I'm currently reading through the source code to see if I can solve my own bug report, so we'll see.

Offline xracer

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Re: Greetings, OpenXCOM
« Reply #1 on: June 01, 2013, 05:11:50 am »
welcome, please go through the double doors, there is candy and donuts inside!!!!