Author Topic: [OPTION] Less Psi-weak soldiers  (Read 12649 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [OPTION] Less Psi-weak soldiers
« Reply #15 on: August 24, 2014, 07:08:19 pm »
Playing over-cautious in Battlescape is time-consuming

Yes it is, I'm never doing that... It's time consuming and usually kills you none the less :) But you get how many missions without laser rifles on average... 1,2 ? :)

Offline neube

  • Sergeant
  • **
  • Posts: 11
  • Mr. n
    • View Profile
Re: [OPTION] Less Psi-weak soldiers
« Reply #16 on: August 25, 2014, 01:17:47 pm »
Yes it is, I'm never doing that... It's time consuming and usually kills you none the less :) But you get how many missions without laser rifles on average... 1,2 ? :)

Depends on the research/play style, I usually go for medkits and motion scanners first (and that's why I need my soldiers able to carry more than just a rifle and a grenade - those medkits seem to be damn heavy). Everyone gets one.

SO! Does anyone know would it be possible at all (ruleset-wise that is) to add a different class of purchasable recruits?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [OPTION] Less Psi-weak soldiers
« Reply #17 on: August 25, 2014, 01:31:49 pm »
Short answer: impossible by ruleset. Requires some, not-so-small, code change.

Offline neube

  • Sergeant
  • **
  • Posts: 11
  • Mr. n
    • View Profile
Re: [OPTION] Less Psi-weak soldiers
« Reply #18 on: August 25, 2014, 10:34:29 pm »
Could anyone think of a possible inclusion of the feature without breaking the immersion?