Author Topic: My new project :)  (Read 9710 times)

Offline Amiga

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My new project :)
« on: May 25, 2013, 01:50:42 pm »
Hi,
I would like to introduce my new project 8) It wil be done today evening - I hope.

Changes:
------------
- Medikit available without researching
- New fighter HURRICANE available after researching Alien Alloys (better acc, speed than INTERCEPTOR but still worst than FIRESTORM)
- Plasma Pistol available  after Researching Laser Pistol + old requirements
- Plasma Rifle available  after Researching Laser Rifle + old requirements
- Heavy Plasma available after Researching Heavy Laser + capturing live alien :) - like in the new XCOM + old requirements
- Power Suit available after researching Muton Corpse + old requirements
- Flying Suit available after researching Floater Corpse + old requirements
- Hovertank available after researching Cyberdisk Corpse + old requirements
- Unable to produce Alien Alloys
- Unable to produce plasma clip and blaster bomb - you need to recover from Aliens :)
- Blaster bomb power decreased
- Personal Armour and Power Suit armour increased
- New Sniper Laser Rifle

...more changes soon
« Last Edit: May 25, 2013, 03:05:07 pm by Amiga »

Offline papamaanbeer

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Re: My new project :)
« Reply #1 on: May 25, 2013, 07:04:58 pm »
interesting,.....

Offline Amiga

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Re: My new project :)
« Reply #2 on: May 26, 2013, 10:39:03 pm »
KEVLAR ARMOUR


NEW INTERCEPTOR

Offline Warboy1982

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Re: My new project :)
« Reply #3 on: May 27, 2013, 07:03:15 am »
can i please get the unfiltered kevlar inventory sprite... i'd like to use it for my mod

Offline Amiga

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Re: My new project :)
« Reply #4 on: May 28, 2013, 03:57:57 pm »
New items to purchase:
- Medikit
- Kevlar vest
- Napalm granade

Research - new items:
- New interceptor
- Phoenix missile launcher
- Laser sniper rifle
- Plasma sniper rifle

Research  req changes:
- plasma pistol req heavy laser rechnology
- plasma rifle req plasma pistol
- heavy plasma req plasma rifle and captured live engineer alien
- firestorm req captured live navigator alien
- cydonia req captured live etheral commander

Manufacture changes:
- plasma clips, alien granade, blaster bomb, alien alloys removed from production
- flying suit req floater corpse to produce
- hovertank req cyberdic corpse to produce

Other changes:
- amount of alien alloys, elerium changed for most items

... and more

Offline Nightwolf

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Re: My new project :)
« Reply #5 on: May 28, 2013, 04:08:09 pm »
Hope you make Kevlar, new interceptor and any new stuff you add modular, to be able to play with them :)

Offline wsmithjr

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Re: My new project :)
« Reply #6 on: June 30, 2013, 12:59:15 am »
Any update on the mod?  Interested in a number of your changes/additions.

Just wondering, this thread kind of has 2 different versions of your mod changes.  First post says that Heavy Plasma won't be available to research until Heavy Laser is researched.  However, the 2nd post indicates lesser versions of plasma weapons is also required.  I'm assuming 2nd post is most recent changes and IMO, is how it should be.

As to producing items that require alien corpses ... is it only required that you research the alien corpse, or are they needed in inventory and used up like new Xcom?

Looking forward to mod.  Thanks for sharing.
« Last Edit: June 30, 2013, 05:51:46 am by wsmithjr »

Offline luke83

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Re: My new project :)
« Reply #7 on: June 30, 2013, 03:13:59 am »
i like the tech tree changes, to me this is how it should be played :P

Offline pmprog

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Re: My new project :)
« Reply #8 on: July 01, 2013, 09:53:54 am »
Research  req changes:
- plasma pistol req heavy laser rechnology
Why would the progress of lasers be required for plasma research?

Offline Warboy1982

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Re: My new project :)
« Reply #9 on: July 01, 2013, 11:09:28 am »
fundamentals of particle wave technology.
you wouldn't try to reverse engineer a quantum entanglement device without first learning about quantum physics.

Offline pmprog

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Re: My new project :)
« Reply #10 on: July 01, 2013, 11:15:33 am »
fundamentals of particle wave technology.
you wouldn't try to reverse engineer a quantum entanglement device without first learning about quantum physics.
You would have learnt the fundamentals from any of the laser tech, no?

Offline Warboy1982

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Re: My new project :)
« Reply #11 on: July 01, 2013, 12:15:50 pm »
i'd still argue that the science behind plasma technology would be far easier to understand given a solid grasp of particle wave physics, perhaps it should merely be a "bonus" of sorts, that makes the research take a NORMAL amount of time instead of an insanely long one. (and conversely, making laser research much easier when plasma technology is fully understood.)

Offline pmprog

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Re: My new project :)
« Reply #12 on: July 01, 2013, 12:47:02 pm »
Is that a feature you could add to the engine? Research Time % bonuses

You could on plasma weapons have a bonus for a live "engineer" or "technician" (can't remember what they're called) as well as a bonus for laser research :D

Aaaannnddd... You could do something like 2% per laser weapon researched, so something neat like:

Plasma Pistol:
  - Research Time: 120 man hours
  - Research Bonuses:
     - Laser Technology: 5%
     - Laser Pistol: 2%
     - Laser Rifle: 2%
     - Heavy Laser: 2%
     - Live Engineer: 8%

:D

Sorry, might be derailing this thread a little, I'll stop now

Offline 54x

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Re: My new project :)
« Reply #13 on: July 02, 2013, 11:36:33 am »
Is that a feature you could add to the engine? Research Time % bonuses

You could on plasma weapons have a bonus for a live "engineer" or "technician" (can't remember what they're called) as well as a bonus for laser research :D

Aaaannnddd... You could do something like 2% per laser weapon researched, so something neat like:

Plasma Pistol:
  - Research Time: 120 man hours
  - Research Bonuses:
     - Laser Technology: 5%
     - Laser Pistol: 2%
     - Laser Rifle: 2%
     - Heavy Laser: 2%
     - Live Engineer: 8%

:D

Sorry, might be derailing this thread a little, I'll stop now

It'd probably be relatively simple for anyone with a basic level of C++ knowledge to add this feature. :)