November 1997Calendar:
- Nov 1: "For the Eyes of the Masters Only", right on schedule. EXALT is getting scared.
- Nov 1.a: Almace deploys to the SLF it started towards at the end of October. It's Chupacabras. Our sharpshooters are more than good enough to take them out before they endager us, but they do get a civilian. 90 Points but no Cavalier. Chupacabra corpses are worth a lot more as money then as plasma.
- Nov 3: More land surveys. This is great for us. Engies are sitll busy but more free loot is more free loot.

- Nov 4: Zombie "Hive" located. I don't love the sound of that to be quite honest. Dark caves sounds like perfect terrain for shotguns, so I take the snipers off, bring a dog, and send in Galatine.

Pretty much immediately we run into something unfamiliar. There's a pretty nasty fight. One of the zombies has a gun and manages to get Commissar Saimi pretty good with it.

We bring it down and learn it's a Ghoul. We take down another ghoul, then our pointman, Agent Bao, get absolutely mauled by a naked female zombie that runs in from around a corner. She goes down, but Saimi gets KO'd in the process, and I'm left with four awake agents in what's feeling like a very dicey mission.

I decide to wait a couple turns for Saimi to get back up, using the few stims I thought to bring down. It's a good thing I do, as the Strix gets up halfway through that process and needs to be stunned again. Fortunately there's only a couple zombies left after that, and we get out with one KIA, a live Strix, a live Ghoul (2 actually but I'll only need one according to the tech tree), and, most surprisingly, a Shogg Lantern.

That means I've actually got my Into the Dark prerequisite and (theoretically) won't have to do any Hidden Caves missions. Saimi, brutally injured, is promoted to Chief Agent. RIP Agent Bao.


- Nov 5: Cult Outpost in Tasmania. Almace gets this one since Galatine isn't in too good shape at the moment after that zombie mission. IRL I take a break before actually playing this one. Once there, Almace finds itself stuck in a corner looking straight up at a Ninja.

Perhaps foolishly I drop smoke and give it a shot. SMGs prove exceptionally good at clearing out the followers who rush out. While moving into the compound proper we almost get iced by a warrior, but manage to take him down with Sniper support. We corner the Witch as she starts panicking, and spot the final Warrior in a place where a skilled shotgunner can take him out with blunt rounds. Two captures, six briefcases, and that leaves Red Dawn as the only Cult with an Operaitons-tier enemy left to capture. We get some new promotions as well, since Saimi hit Chief Agent.

- Nov 6: Hired 10 scientists because I forgot to do it earlier

- Nov 7: Nice little point boost with anti-corruption ops.

- Nov 7.a: First Forward Base, it's in the US. Galantine is out looking for a Manor, so I recall it, load up, and send a squad out. We arrive in darkness, no enemies in human visual. This is a good start.

The dog spots a few goons, so my soldiers start taking them out, managing 3 kills and a stun before our smoke even pops. Another three go down the next turn, though we start taking fire - presumably from Liquidators. The enemy firebombs us, severely wounding Agent Saraki, so we send our own fire back, lighting up their front door. Captain Tanida sacrifices a turn of sniping to extinguish Saraki.


Bonnie discovers an Enforcer and his goons behind us, which warrants a stun grenade as Agent Mun has run out of regular ones.

The next couple turns are rough, as the fire means we're visible, but the amount of enemies means we can't really reposition. Bonnie manages to find two more of the Enforcers, who conveniently blow themselves up with a grenade launcher. She then runs back for medical, having also spotted the head honcho of this facility in the gloom.

The enemy starts panicking, 2/3 of the squad is currently wounded, and the fires finally go out. I pull back to the chopper to start healing and let the enemy work themselves out. Tanida and Bonnie, being the least damaged by this point, deal with the Liquidators that have been harassing us. The EXALT Master ends up being the only non-panicked enemy, so I send two agents to haul him in. One taser does the trick. Somehow we made it out without anybody dying. No Liquidator captures, but the Master is the only one we needed for progression, and the Base's loot is top quality. 9 Psiclones, 2 money bags, and a briefcase means the pull is a bit over 1 mil. There's also a Hi-Ex. Tanida once again makes it through an otherwise torturous mission entirely unscathed. I don't know how he does it.

- Nov 8: Land Survey uncovers 3 Reinforced Osiron Crates among other objects. Quite the score. I'm admittedly unsure how useful the contents will be, but an Alien Data Slate seems somewhat interesting.

- Nov 9: Alien Containment starts construction at MannCo Surplus, Scientists arrive.
- Nov 9.a: SLF in central asia, I send out Carnwennan on a whim. It's a single Chupacabra. Cavalier earned.
- Nov 10: Another money prize event. Not going to turn my nose up at 200k.
- Nov 10.a: SLF in the Arctic. Caliburn responds. We sell the Mongorn corpse.
- Nov 11: Dossier for Master Lo Wo from the Witch. This will be useful at some point.
- Nov 13: Lotus Outpost in Northern China. Galatine gets an all-new squad and deploys Night landing, Witch killed turn 1. Took a while to find and kill everyone, but got out more or less unscathed. Minimal loot.

- Nov 13.a: "Zombie Catacombs" sounds like another claustrophobic nightmare. It's only a 20 point loss, so I pass it for the moment.
- Nov 13.b: I get a storage warning on the way back from the Lotus outpost. Turns out that hording ammo boxes takes up a lot of space, and between that and a myriad of other small items (mostly from either land surveys or boxes, and thus not auto-sold) I make ~250k. Couple that with the extra money bag I had for some reason and the Intel Lab for SunChild is covered.
- Nov 14: SunChild gets an Intel Lab, Prison Cells, and a general stores to replace the current one for defense purposes. The lab will be online at the beginning of December.
- Nov 15: I completely forget to put people in Bio-Enhancement until late on the 17th... wish I had some of them for the 18th.
- Nov 17: EXALT Master spills the beans on David Vincent.
- Nov 18: Monster Terror in the Maldives. Galatine's crew changes out again and the fresh team heads into find... Werecats! The Alphas are so tough that even after going down they live through the entire mission. We don't do a great job saving civilians, but given how much damage Werecats do, I think the cautious approach I took was warranted.

- Nov 18.a: Crop Circles. Caliburn takes a rookie along to investigate. No MiB this time, which is fortunate. The rookie gets the capture credit.
- Nov 21: Alien Containment is complete. Now we just need to wait for Deep Ones or a military UFO event...
- Nov 21.a: Cattle Mutilation. Caliburn heads out with the same crew. We're now at the point where farmers no longer provide enough useful information to keep around.
- Nov 21.b: Red Dawn Outpost in the far north. The vets are back from their enhancement procedures, so Tanida leads Galatine into battle. Our initial position is fairly exposed, and Tanida takes a minor hit. We light up the enemy with a fire bomb and start picking off targets.
[img width=500]https://i.postimg.cc/g0T2JZFJ/Screenshot-from-2025-05-22-10-19-36.png[/img]
We KO the sailor, lick our wounds, and start breaching the compound with shields, SMGs, and shotguns bared. Going into turn 6, the enemy is panicking, and a few turns later, it's over. Minimal injuries, minimal loot. The sailor is of course the catch here, as with him we now have access to all four Operations techs.
- Nov 23: Alien Party!

These are Dimension X rather than Martian iirc. Galatine joins in, with Agent Rahmawati filling Tanida's slot as Sniper. Anthropods have funky weapons, but go down like anything else. I unfortunately don't get any captures. Fo-hsing's stun bombs missed and they were remarkably resistant to beanbags.
- Nov 24: General Stores at SunChild complete.
- Nov 25: Red Tape gives us Throwing Stars. All Operations objectives completed.
- Nov 30: I continue clearing space in the cells. All of these are quick interrogations. SunChild's Prison Cells are now open.
- Nov 30.a: Council Report.


Research this Month:
MannCo:
Red Dawn Lad (Nov 3), Osiron Goon (Nov 3), Westman (Nov 2), Church of Dagon Operations (Nov 3), Illegal Requisition Files (Nov 2), Money Bag (Nov 2), Driver's License (Nov 2), Sport Paraphernalia (Nov 2) -> Storm (Nov 4) -> Alien Containment (Nov 9) -> Bewildered Farmer (Nov 10), Black Lotus Witch (Nov 11), Black Lotus Warrior (Nov 11) -> X-COM Bio-Enhancement (Nov 15) -> Black Lotus Operations (Nov 16), EXALT Master (Nov 17) -> Contact: UAC (Nov 20) -> BlackOps Premium (Nov 23) -> DRAGONFLY (Nov 26) -> Red Dawn Sailor (Nov 24) -> Red Dawn Operations (Nov 25) -> OSPREY (Nov 30) -> Westman, Disciple of Dagon (Dec 1), EXALT Infiltrator, Abducted Farmer (Dec 1) -> Workshop
SunChild:
Dynamite Acquisition (Nov 2), PSG-1 Acquistion (Nov 2), Agricultural Flamer Acquisition (Nov 2), Revived Weapons (Nov 6) -> Mongorn Corpse (Nov 8 ) -> Shambler Corpse (Nov 10) -> Asmodaean Cobra Corpse (Nov 13) -> Megascorpion Corpse (Nov 16) -> Giant Spider Corpse (Nov 18 ) -> Werecat Corpse -> Alpha Werecat (Nov 25) -> H&K G11 Acquisition (Nov 29), BlackOps Spypistol Acquisition (Nov 26), BlackOps Minigun Acquisition (Nov 26), BlackOps CAWS Acquisition (Nov 27), BlackOps Auto-Sniper Rifle Acquisition (Nov 27) -> Big Bone, Monstrous Tooth -> Muckstar Corpse
EXALT HQ is within reach. Not for December, but potentially for January. I have the funds to equip a team, so as long as I select them in advance and have an Osprey loaded and ready at SunChild at the end of December, I'll be able to open the new year by destroying a Cult. Into the Dark still requires Hidden Caves, though because I have the Lantern I don't think I'll need to actually do any of the missions. I just need a live Shambler. Zombie plot is coming along, but I can pause it where it is by not interrogating the Strix. 1-2 20 point maluses each month won't do me any real harm.
While I unlocked a lot of new gear at the end of the month, I didn't buy any. December 1st is going to come with a lot of purchases, but we have right around 3 mil in the bank so that won't be a problem. Our research team continues to grow, and I'm now thinking that getting a workshop base online is the next big step. I'll probably put it somewhere in Asia. Timing is in question with that one. A part of me really wants to get it started before the new year, but it may be better to wait. There's a lot of things that could happen in December, and with an Alien containment up I feel a lot more prepared for many of them. RNG will determine Promo III's exact path, but I now have significant parts ready for everything except Cyberweb.
(Tentative) Priorities for December:
1. Select team for EXALT HQ Assault, ensure they're loaded up with Bio-Ex, an Osprey, and the best weapons currently available.
2. Establish Manufacturing Base in Asia.
3. Research X-COM Rats and Alenium Shards. Both will provide further options for Cult HQs, especially Lotus.
4. If possible, acquire a Deep One, a Live Shambler, or both.
5. Work on getting Red Dawn, Black Lotus, and Church of Dagon executives to unlock HQs.
Advice and a situation assessment would be much appreciated. Are there any essential pieces of kit I'm yet to research?