Author Topic: [Suggestion] Countering lift blocking exploit  (Read 116 times)

Offline Delian

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[Suggestion] Countering lift blocking exploit
« on: April 10, 2025, 11:27:18 pm »
Some modders like providing player crafts with lifts. Some modders also like including melee-only enemies in the game. This creates an issue where, if the player puts units at the top of the lift, the melee enemy units cannot attack player's units.
This limits modding possibilities, because the crafts have to be designed without the lifts, or the modders have to diversify enemies in such a way that melee-only enemies are never present without an escort of ranged-attack enemies, but even then the player may still be able to block the lifts, while focus-firing on the ranged enemies.

Would it be possible to give modders some simpler means of countering this exploit?