In vanilla crashlanded UFO can be damaged because of Power Source explosion.
In my mod I'm currently using a custom specialType/Target_Type for UFO PS, and crashlanded UFOs seems always pristine.
Is there a way to define that Target_Type=38 is PS and should eventually explode?
Or alternatively I could use Target_Type=2, which is the vanilla value, but I don't want to spawn Elerium.
Any info is welcome.
Thanks