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Author Topic: Research tree improvements  (Read 6988 times)

Offline Amiga

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Research tree improvements
« on: May 20, 2013, 05:18:08 pm »
I dont how hard is modding research tree but I have few ideas.
Stun rod, Plasma Pistol..even Plasma Rifle - anybody use it? I like the way how it works in new XCOM. First at all we need to invite laser wespons, then capture the alien to be able to research Plasma weapons. Its extending the overall game. Right now everybody are waiting for best weapon - Heavy Plasma. We dont need to waste time on laser weapons or plasma gun and rifle coz heavy plasma appear really quick.
in overall;
- lets make requariments for plasma guns:
1 laser weapons
2 live alien
3 plasma gun
4 plasma rifle
5 !! Heavy plasma!!:-)
« Last Edit: May 20, 2013, 06:00:52 pm by Amiga »

Offline Warboy1982

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Re: Research tree improvements
« Reply #1 on: May 21, 2013, 12:17:50 pm »
interesting... the requirement for live capture in order to recover weapons in the new one was one feature i actually liked, even though their explanation left me scratching my head.
apart from that, it should be fairly easy to achieve with some ruleset tweaks.

Offline Amiga

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Re: Research tree improvements
« Reply #2 on: May 21, 2013, 01:10:08 pm »
I will be glad to see it:-) Live alien and laser weapons to achived plasma Technology. I never used Stun rod. Cant wait to catch alien using it:-)
« Last Edit: May 21, 2013, 01:25:01 pm by Amiga »

Offline ClaytonCross

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Re: Research tree improvements
« Reply #3 on: May 28, 2013, 02:04:10 am »
2 points of not on this in X-com:EU you do not have to research lasers at all you can skip strait to plasma just like the original. You do have to get plasma via live capture however only for 3 the pistol, light plasma, and plasma rifle. Studying Plasma rifle unlocks research for Heavy plasma, alloy cannon, plasma sniper research. So the requirement for lasers first and the order pistol, rifle, heavy is a big jump in the requirement even over X-com:EU. However that is not to say I oppose this in fact I would like to take if further and say you have to study lasers in the same pistol, rifle, heavy order. It would also be cool to require the destruction of 1 plasma based weapon in order to start laser research as a point of beam weapon concept building. So...

Capture plasma weapon
Study Beam Weapons (destroying 1 plasma weapon of any type, possible selection?)
Laser pistol
Laser rifle
*Laser Cannon (Ship weapon)
*Laser defense (Base structure)
Heavy Laser
Stun Bomb lancher
Live alien capture
Plasma Pistol
Plasma rifle
*Plasma Cannon (Ship Weapon)
*Plasma defense (Base structure)
Heavy plasma
Blaster Launcher (not big deal to make the plasma weapons a prerequisite because there is time to do so before you ever see one) As far as I know in X-com:Eu you just have to complete a battleship mission and study the fusion core, plasma researched or not.

* You could make the ship weapons and defense buildings requirements to, because that forces enough time to make plasma rifles worth using instead of just pushing a head and researching heavy plasma. I would do laser the same for constancy however heavy laser would need a reduced weight to make it more use able in order for it to be an upgrade for laser rifle.  ...In my humble opinion.

Generally the idea is to stall heavy plasma until end game, because once you have it the game is pretty much over.
« Last Edit: May 28, 2013, 02:27:18 am by ClaytonCross »

Offline Amiga

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Re: Research tree improvements
« Reply #4 on: May 28, 2013, 12:52:28 pm »
I made own balance mod. I changed many things to make game longer and harder :-) My mod should be available to download  on my mod page this week.

Offline Warboy1982

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Re: Research tree improvements
« Reply #5 on: June 05, 2013, 02:32:53 pm »
well, the 2012 item recovery rules are in, the rest is up to you :)

Offline kkmic

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Re: Research tree improvements
« Reply #6 on: June 05, 2013, 02:55:44 pm »
well, the 2012 item recovery rules are in, the rest is up to you :)

Huh? What does this mean?

Offline Warboy1982

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Re: Research tree improvements
« Reply #7 on: June 05, 2013, 03:23:35 pm »
Huh? What does this mean?

the requirement for live capture in order to recover weapons.

Offline ClaytonCross

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Re: Research tree improvements
« Reply #8 on: June 06, 2013, 02:39:24 am »
Very nice!  ;D that is the biggest one for sure all though I do like the pistol, rifle, heavy requirement idea too, just to stretch it out a little more.

Offline Align

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Re: Research tree improvements
« Reply #9 on: June 09, 2013, 10:07:57 pm »
Been playing with that option on, it's great. Highly recommended.