Routes has always confused me.
I'm creating a UFO map, and trying to have a very high chance of at least one alien being in a specific room.
I have patrol priority set to 10 of course, yet aliens almost never go to this room, just away from it. And most aliens keep exiting the UFO, which I also don't want.
What else than patrol priority can influence an alien to stay, or go to, a specific room/set of nodes?