Author Topic: [Equipment] Cargo Bag  (Read 449 times)

Offline GO-shnick

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[Equipment] Cargo Bag
« on: February 27, 2025, 09:35:53 pm »
Here is my first little mod for OXCE 7.12, a cargo bag. As name suggests, it adds a bag that allows you to carry heavy equipment around. Each bags deduces 8 units of weight from a soldier's load but takes up 4 spaces in inventory, 2 spaces wide and 2 spaces high (just like a mind probe). So if you using a classic UFO Defense/Terror from the Deep inventory, you are limited to a maximum of 3 bags (More with mods like Invent Max by Komandos). You can use this item on weaker soldiers that can barely carry a rifle and a spare mag, so with that bag in a backpack they can also have a grenade or two on their belt. Or something like that. To obtain the bags you should pay 2500$, which is probably unrealistically overpriced, but may be not so if you shill Heavy Plasmas, Laser Pistols and dead aliens left and right.

Sprites used as a base was medical bag from X-Com Files, so credit goes to Solarius Scorch, I guess.
« Last Edit: February 28, 2025, 08:05:39 am by GO-shnick »

Offline GO-shnick

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Re: [Equipment] Cargo Bag
« Reply #1 on: February 27, 2025, 09:37:42 pm »
Screenshot detail on a price tag. Also, you might have noticed that this bag is technically a melee weapon, although it would not be the most effective weapon at your disposal.

Since there are not too much text in a mod, the russian translation is also available (I hope references to russian cult arthouse horror movie on a screenshots below is not forbidden).

Note on rights: If Solarius Scorch or anyone who contributed to XCF won't mind against usage of aforementioned sprites, then you can use this mod in any way that is not forbidden by laws or forum rules. Play it, use it as a base for your own mods, integrate it in your mods.
« Last Edit: February 28, 2025, 08:16:55 am by GO-shnick »

Offline Cooper

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Re: [Equipment/Cheat?] Cargo Bag
« Reply #2 on: February 27, 2025, 10:25:10 pm »
Nice. I don't think its a cheat, as long as its not overpowered, which it does not seem to be. Makes equipping more interesting.

Offline GO-shnick

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Re: [Equipment] Cargo Bag
« Reply #3 on: February 28, 2025, 08:02:37 am »
Okay, I changed the topic accordingly. Also, I noticed that I forgot to add the file itself because I'm, ugh, a type of guy that serves under command of Sgt. Dornan from Fallout 2. :-[ The issue is corrected now, zip archive is attached to this post.
« Last Edit: March 01, 2025, 03:53:16 pm by GO-shnick »