Hi everyone, apologies for the long absence. I'm getting back into modding and have a small question regarding Filip H Ammo script.
With a lot of help from efrenspartano, I managed to implement the changes I wanted for all the gun tiers, but now I’m working on my melee and ordnance sprites, and I need some guidance:
a) I’m looking for a way to make a weapon change its base sprite depending on whether it's held in hand or stashed in the inventory. I tried using foldstock, but I couldn't get it to work.
b) I also need a way to make explosive sprites change based on whether they are primed or not.
I've already created all the necessary artwork, so now it’s just a matter of organizing the index properly. I tried searching on the mod site but didn't have much luck. Hopefully, someone can shed some light on this so I can figure out a solution. Thanks in advance!
attached some samples below