Hello everybody!
I want to share my standard way to play the early game: the Plantation Rush!
First lets explain some things:
I play mostly the 3rd difficulty Davy Jones, but I will give some tips for JS to. It is possible on JS, its just much harder to start because you have less money.
English isn't my native language, so please forgive mistakes.
The standard rules for this strategy are:
You need money to make money so sell everything you don't immedialy need, like the small ship engines.
Only built bases at the beginning of the month! The bases can only be attacked in the next month after building it. So you have a full month to get the base defense online.
There are three phases of the strategy:
Phase one: Expand the main baseThis will probably be the same than the most. The moneymaking potential of the main base is just to great and you also need it from a tactical point of view. That means:
- Recruit all the brainers and runts
- Build all the Excravators and the Personal Lab
- Build enough Living Quarters for them and your soldiers, maybe plan for a Large Quarters
- Optional: Build Plantations in currenty not needed space, you can overbuild it later for Large Quarters and Hangars, or simply sell them. You make profit with it after a month, so i never regretted building them. (You build it for 175k, after a month you gain 100k and you can sell it for 100k)
If you are successful in your missions this should be done in half a year. But it isn't critical if you need longer.
Phase two: Farming OutpostsNow it comes to building more bases. You want to have all 8. Before expanding you should have following researches: Outposts, Acquire Dogs, Landmines and of course Uber Farming.
You should have at least 1,5 to 2 millions for building it, depending on the place you build it. Start with the cheaper regions.
- Put the Access Lift in the mid and build 2 Outposts beside it. Outpost are great, because they are quickly build, cheap, have a radar and storage space and you can overbuild it later in the game. Why two? 15 living space isn't enough for defence. 30 is
- Build 8 Plantations around it on the edges.
- After the Outposts are finished, fill it with 30 dogs and 30 Landmines
Why dogs? They are cheap in recruitment cost and maintenance and easy to replace.
Why landmines? Dogs in itself have low damage potential. But if you fill their inventory with activatet landmines, then they will be like homing rockets. Just rush the enemy, drop the landmine at the place you want to explode and sidestep. Nearly everything around it will die. The dog died rushing at the enemy? A Landmine has taken its place waiting for him! Just don't forget about it.
If you have problems defending, build a 3rd Outpost or a Living Quarters and fill it with dogs.
If everything is successful and you didn't lose a base, than you should be finished with all 8 bases in the first year.
Phase three: Specialisation of Bases/Industrial RevolutionAt this point you should be swimming in money, because your maintenance is negative. Time to do something with it!
- Get a Strike Base at the opposite of your base by overbuilding some of your Plantations with Large Quarters and Hangars to better intercepting the enemy. You can also build some Dojos to train fresh recruits
- Get a Prison Base by selling a plantation and building prisons or better overbuild it with a large prison for your courtesans or later needed prisoners
- Maybe get a research base with librarys depending on your playstyle.
Like that you can specialise bases as needed.
Now to the Industial Revolution part:The money you can make with farming is limitet. You can make more with runts by selling X-Grog or other things.
- Sell a Plantation and build 3 Excravators and a Burrow for overbuilding it later with a Still to get it more quickly. (Don't forget Alchemy research)
- Overbuild a Plantation with a Large Quarters to make place for the neccessary runts. Do this with a Plantation near the Access Lift, because your Dogs will spawn in there
This is very cost intensive. Do not change more than one, maybe two if you have lots of money, bases per month at the same time!
With time the enemy will become stronger and the dogs will not be enough. Slowly fill the bases with experienced and well equipped troops depending on your Recruitment Path and playstyle.
Tip for Peasent Revolution: The Revolution HQ will eliminate the need of Large Quarters and you will get more Workshop Places for money making.
Sell 3 plantations of the corner at the opposite of the Access Lift and build outposts/vaults around the 3x3 place needed for the HQ to get the neccessary storage for the Scrap Metal.
After building it, you can overbuild the outposts/vaults for Excravators and Still.
Tips for Jack Sparrow: Build Living Quarters and Vault instead of Outposts because of resilience. After Phase two sell a Plantation and get 3 to 4 Flaks for protection from missiles.
Depending on your losses and missions you will need much more time, or you will lose a base because of bad luck. Do not give up! You need the money and it will get much easier after the ball starts rolling.
Of course I haven't played JS in a long time so I don't know if anything changed.
Thats it. Hopefully I helped someone and I'm open for critic!
Edit 25.12.24:
Weed PlantationIf you have the research and at least 12 Sectoweed, you can start planting and harvesting them for some extra money!
Always start at the beginning of the month so that its a Plantation again at the end of the month and for easier micromanagement.
Build the Weed Plantation on top of the "normal" Plantation for 12 Sectoweed and 35k. After two days you need the to "change the water" (with dismantling) for 25k. Then after 24 days you can "harvest" it (again with dismantling) for 5k = 65k cost.
You will gain 240 Sectoweed. For easier micromanagement wait for the beginning of the next month, built all the Weed Plantations again and than sell all the Weed with a right click. Of course keep some if you want to make some things with it (like Medical Supplies).
240 Sectoweed - 12 (for building the new Weed Plantation) * 375 $ = 85,5k - 65k = 20,5k profit per Plantation
So with 8 Plantation 164k on top of the 800k per base.
If you to this with seven bases you gain over a milion for nothing! Just remember to keep some cash for the first dismantling.